Loving the hand painted texture work, your props look very good. Hopefully one day Ill be able to get into doing some handpainted work. The environment looks very close to concept art with the style you have there. So mainly your painting in the lighting in the diffuse maps?
Hello! I am working with splines and so far everything works nicely. But I want to change the size/ width of specific segments (or point) of the spline. I have 1, get 2 but want 3. Is there a way to do that? Yes, I could make meshes that do that but I´d lose flexibility when I have to go back and forth between UE and a 3D…
Hi, currently I am working on a stylized tileset for Unreal 4 somewhere similar to Torchlight with a different color-palette. It's the first time for me working with painted stylized textures, so I'd like to hear some feedback while I am still working on it. Thanks in advance and here is what I have so far: [Trees will be…
Looking for someone who can do space marines squads for us with modular parts, so legs, arms, heads will be separated and need to fit into each other when printed. Only message me if you have experience with that. If your works don't have anything similar in technique or quality, we will not answer. Reference for a squad:…
kmactastic - Thanks! yes I'd never really tried painting the light in, its actually quite fun and pretty natural. As it stands I dont have one, but its quite low, mainly just focused on the textures with this. I like the ideas for the flower planters, could be really interesting to paint, so I'll give that a shot :) Small…
This is my second attempt ever doing hand painted textures. I drew up the concept myself but I did take a lot of inspiration from World of Warcraft. This particular project took me about a week to complete and I used Maya 2016 and Photoshop to do it. I'm a student at Full Sail University and am just learning how to do this…
I know vertex color were quite useful for adding details and variance to textures in the ps2, gx,xbox era but I wonderred if it was still relevant today. The amount of polygons on models have increased so I s'pose the vertex color details have increased as well,right? Any useful tutorials on how to master vertex painting?…
Hi there. I have managed to get some landscape blending to work and was wondering if anybody knows of a way to get a material to follow the direction you are painting? In this image for example, the tire tracks are what im trying to make and I want it to go along a curve like they are, rather than just being in a straight…