chrome: Looks really cool :) I will have a closer look later on. Mark: +1 for the links. I'm gonna make a shameless self-plug. Here's a material I made for my Oasis enviro. The nodes in the Blend box are used to add a texture on top of the rocks (it's used for sand, but could be used for snow too) and the nodes in the…
I was wondering if there was any way to snap all an objects vertices to their nearest neighbour on another object without having to do it manually? I have heard of someone using the conform boolean tool but this crashes MAX everytime to me. Ideally I would like to be able to shrinkwrap one object to another - this would be…
I've been working on this puppy off and on for a while now and I think I finally got to a stopping point Friday. I wanted to see what you guys thought before I finalize it and added it to the ol' portfolio. Its 6728 tris and I used 2048s for the diffuse normal spec and gloss. C&C welcomed and encouraged.
Hey Folks! I'm always viewing, never posting on here, so I thought it was about time I start! So here's my first post. I finished the high poly a few days ago so unfortunately I don't have progress shots to share. I'm moving onto the low and doing some test bakes but I'd still like to make some adjustments on the high,…
Hi, Im new to this Forum so spare on me if i hit the wrong section for this thread. My question is: Can i do proper Items for the contest with just: - Blender - Photoshop so is it possible? Because it looks like i can not use the mask1 and mask2 in blender .. greets Mike
Pretend you're an art director at the company you want to join, looking for new talent. Your lead developer has given you a task to overhaul several hundred old assets and create new ones for an upcoming expansion pack. They have also given you a budget, and several deadlines for various stages of the project. You've…
Man i feel like a total let down this weekend...had several things that occure ld that just destroyed my focus and time to work Hope you can all forgive me and enjoy the new boots, pants, and some lighting/ shadow tweaks Shadows def still need a good amount of work...want to normalize it so its more consistant...currently…
There we go! Looking good. I'd give this another pass, and try to refine some things. - Try and get the rotating tiles evenly sized and the bars on top evenly between them. - More height on those planks. & I think the center squares are also seperate wood tiles, so some depth/separation on those would also be good. Don't…
This is my high poly model, modelled from this concept. The model isn't exactly the same as the concept, but im happy enough with it. Any critics would be appreciated, im not bothered if you rip it to bits btw - I don't know whats going on with the different coloured renders lol:
Hi! Looking at the screenshot, I see that in the toolbar the tool is currently set to "Subtract" and you have "vertex selection masking" enabled. So currently you would only be able subtract weight from the vertices that are selected in edit mode.