This is my high poly model, modelled from this
concept. The model isn't exactly the same as the concept, but im happy enough with it.
Any critics would be appreciated, im not bothered if you rip it to bits
btw - I don't know whats going on with the different coloured renders lol:
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update:
Here is what I have so far, most parts of my bake turned out well and some other bits need cleaning up in photoshop.
I just threw a few colours on there to give you all an idea of what it will look like once I have textured it.
The indents also need sorting out as you can still see the outline of the floating geometry.
the only gripe I have is in the wireframe (I think that's a wireframe shot XD). the edge loops that are running through the trigger frame could definitely be optimized to save a handful of tris. same story on the adjustment dial housing on the scope and the tip of the barrel.
other than those nitpicks, looking great! can't wait to see the finished product
haha, ive just realised its not even the wireframe shot, Ive updated it above now....
Thanks for the pointers ill defiantly go back and reduce some of those tris
@wasabi - Yep was gonna do that next
Also looking back at the image Ive noticed the trigger & grip need doing up.