I was wondering if there was any way to snap all an objects vertices to their nearest neighbour on another object without having to do it manually?
I have heard of someone using the conform boolean tool but this crashes MAX everytime to me. Ideally I would like to be able to shrinkwrap one object to another - this would be a lifesaver in some objects I have to do at work where MORPHing isn't an option because of differing vertex counts.
Any ideas?
Replies
Paul Hormis has an improved Conform on his site.
http://www.time-in-motion.com/
Searched for Conform, found this.
http://boards.polycount.net/showflat.php?Cat=0&Number=168214&an=&page=0&vc=1
Just thought of another possible trick... cast a heightmap of the 2nd mesh, from the mesh you want to change the shape of, then use the map as displacement.
Thanks for the reply - I'll check those scripts out as I just tried the native CONFORM and it still crashes in MAX90
http://www.hyperent.com/old/TiM-Tutorials-Cloth-Create-Collision.html
The script he uses is called Conform_Wrap. Too bad all if his scripts come in a big package along with an installer and no single UI to launch/use them easily. I just unzipped the installer and I manually install and use the few scripts I need. There are a few really good ones in there.
TiM & HyperRigger Scripts: http://www.hyperent.com/Hyp-Maxscripts.php
I think the script you're after is in the TiM release.
EDIT: opps it was already posted... ahh well... now you have a tutorial to go with it =P