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Mass Vertices Snap? MAX

polycounter lvl 18
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FAT_CAP polycounter lvl 18
I was wondering if there was any way to snap all an objects vertices to their nearest neighbour on another object without having to do it manually?

I have heard of someone using the conform boolean tool but this crashes MAX everytime to me. Ideally I would like to be able to shrinkwrap one object to another - this would be a lifesaver in some objects I have to do at work where MORPHing isn't an option because of differing vertex counts.

Any ideas?

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