Hello beautiful people of poly count, I am a noob and new to this so I aplogise if this question sounds a bit stupid but I am trying to render for the first time and do not understand why I am getting different results when using mentalray. The rendered image when running inside the maya program looks nice and bright and…
Hello, I'm developing a tool to generate a normal map that softens the hard edges in Low Poly models without the need of a High Poly model. This is one example: Everything works fine when the soft surfaces are on their own UV islands as seen above. However, when I bake a model where the soft surfaces are attached on large…
I would say upgrading your GPU would be a good idea. The CPU you have is fine and can easily be overclocked to 3ghz without any trouble. You could consider a SSD harddrive for your OS and programs which will considerably speed up your system. I would hold off upgrading the rest until the new Intel ivybridge chips is…
No one: Autodesk: what even are polygons? I did a search and didn't come up with anything I was satisfied with, as they just want to figure out how to get quads through to Maya from max with FBX. But triangulation is important and packages/engines do it differently, as well as is preserving where the invisible triangles…
Hello guys! At the moment I am learning how to use UDK and 3dsmax. I usually work with Maya and Unity and I want to make an Portfolio Environment using different tools. I done a simple cube to work out an efficient work flow, but I have some frustrating UV normal seams that only happens in UDK. Would anyone know why? I…
Hello, I am texturing asset in Specular Glossines workflow and I wanted to render it in UE4. But I don't know how to create material that will accept spec and gloss and won't need roughness. Is it even possible ? I tried to use various functions like multiply, and x-1 but it is not working well for me :persevere: Can…
Hi everyone, Happy to show the teaser for 'Transition' our (together with Mike von Rotz) graduation project for the Utrecht University of the Arts, Netherlands. This is a virtual reality experience based on the music of 'Kettel & Secede - Canned Forever'. The project took about five months to complete and was build in the…
Hello all, I am currently working on a Japanese Unreal Engine 4 powered video game called Seikatsu no Boken, we have a small concept of what the healthbar should look like although we need a professional UI designer who could possibly help us refine it and bring it to life. We are aiming for a Japanese anime tone. Thank…
No Unity doesnt has viewport graphic settings afaik, but you can always enable/disable game objects in your hierarchy. That way you might be able to reduce the performance issues in your viewport. Unity only has quality settings for your build, meaning different graphic settings are applied to your build which can also be…