Hello guys!
At the moment I am learning how to use UDK and 3dsmax. I usually work with Maya and Unity and I want to make an Portfolio Environment using different tools.
I done a simple cube to work out an efficient work flow, but I have some frustrating UV normal seams that only happens in UDK. Would anyone know why? I have done the blue blur around the edges to eliminate the possibility. Maybe I am doing something that I am not fully aware? Is there a check box or something I have done with the low poly normals? I did a test on Unity to see if I have done a simple mistake but it looks more than alright.
Shots so you can see what I mean.
I baked the normals with Xnormal, should I re-do the baking with other directions? I have little experience with that stuff.
http://www.polycount.com/forum/attachment.php?attachmentid=8555&d=1359900306
Replies
The SRGB has to be switched off, Unpack Min -1 and Compression Settings TC_Normal.
So happy! Going to make some playing around. Thanks heaps