Hmm world-aligned may seem like a great time-saver, but it often ends up hurting the assets. * What happens when an asset is rotated around the up-axis? Not an unusual occurrence when building levels. * Often there are performance implications, if the textures are being blended between the 3 planar projections. * You get…
I saw the thread in general discussion earlier, so I'm crossposting my response from there: I've been working for about 3-4 years with a manual chamfer workflow and the last 2 years with opensubd, so here are my pros and cons: opensubd (or similar): pros: - cleaner basemesh, much easier to make tweaks and changes (no…
Really lovely execution... I have some critiques though.. I feel your scene has a lot of conflicting factors in scales... parts of the scene make the environment feel at a good scale but quite a few other elements make it feel really small... some elements which actually leave you scratching your head as to what kind of…
I daisy chained some commands together into a script that MIGHT help with automate the manual process a bit. It isn't anything too complex and there might be better, more advanced ways to generate the needed topology but this should get close to the same results you're getting manually. When executed it does the following:…
@justin: it seems that my school (art institute of fort lauderdale) is SLOWLY leaning away from demo reels. they just now started to tell us we wont be needing an actual dvd to send to companies anymore, because companies dont want them. generally, they like to have us make demo reels to show during portfolio presentation,…
Kary, great points! You will see the turrets from straight on in some cases so I should round them out, at least on the highest level of detail. The bridge island is a sniper hang out and I was having trouble getting good line of sight from up there so I pushed out the upper level, I think I'll re work the bridge so it all…
This is a very interesting topic :D About the issue of salaries and the $73/hour number, that's kind of correct. In terms of salaries and benefits, union autoworkers make about $55/hour. that compares to about $45/hour from non-union workers (employees as Japanese firms are all non-union.) The extra cost is what the Big 3…
ooph sry been busy but something like these i hope they help i gave variation so you can get an idea of what you think would be the best approach for your needs and skill set. The one you reference is fine also i suppose though i never seen that one. 1. Quickest clean method for production 2. the Reverse zbrush to…
I have been using a modified UDK biped rig since January '12, and each time it takes 3-4 times longer than it should to rig/pose, due to what i consider bugs/glitches. original file from here: http://udn.epicgames.com/Three/rsrc/Three/UDKCustomCharacters/UT3_Male.max Main example: I modified the skeleton to fit my…