Here is a video of combat animations I did for a platform fighter currently in development. I'd love if you could check out the video and give some feedback. https://www.youtube.com/watch?v=SahfYjlc59E[/video.] If you want to check out the game, https://www.facebook.com/DimensionsVs/
Feralbox Studio is a CG game/animation studio. We do creative content development and also provide high quality CG animation services to meet all your creative needs for all media platform. Including Game and VR content development. Email: Contact@feralboxstudio.com Behance: https://goo.gl/Ysm4dr…
This is a dust off / remaster of an old piece that's about ten years old by now (barf, time, why?). It was originally done in UE4 with Quixel Suite for the texturing. This project is special to me for a variety of reasons, but it definitely needs a facelift to stay in the portfolio. I'm mainly looking to improve the…
https://www.youtube.com/watch?v=4xlAHkU8c6I&feature=youtu.be An altered version from the one I did before. Looked up a proper reference video this time, after looking back at my disastrous home made reference video. It's turning out a lot better now, although still a work in progress.
I have an fbx scene in marmoset that has spotlights that are key framed to be blue, When I import them they turn white. When I turn them back to blue and press play on the playhead they turn white. I've tried key framing them, reimporting them, nothing works. Any suggestions?
Hi everyone, Just wanted to share a project I've been working on—a stylized, modular medieval city built for Unreal Engine 5. My main goal was to achieve a vibrant, anime/Ghibli-inspired aesthetic while keeping everything extremely optimized for real-time performance. Everything is modular, from the structural pieces to…