Yes, I'm nerding out. There is one particular game that was released in Japan that I gotta get. The Berserk PS2 game was released in 2004 but from all I've seen it isn't being translated, so I'm going to order it and figure out how to run the import game on my PS2. Does anyone have advice on this? I don't want to void the…
Oh hey, I tested some more and would say if you want to match the existing skeleton to your custom mesh, I would mainly rotate the joints and only translate in a way that the previous joint still points towards the one below in the hierarchy (aka on forward axis of parent joint, -X for Unreal if I'm not mistaken). With…
I got tired of constantly moving objects to 0 0 0 to export for UDK and remembering to do a few other things like triangulate the model and rename the material, so I wrote this maxscript. With one button "FBXport" does: * Records the objects current position. * Moves it to 0 0 0. * Triangulates the model by adding a turn…
Hey guys, I have been working a lot on characters and I feel it time for me to make a proper gun. From being around these forums a little while, I know PC is loaded with knowledgeable people in regards to firearms, so I figured it would be in my best interest to get some help from the start. So yes, I know very little…
I'm using this one: https://www.youtube.com/watch?v=WirF2bV8iNk however there seems to be differences in his version and my version. But I'm pretty sure mine is the newest version available. I find that when I create a shape in ndo, the I can't do some of the same thing he does. Like I can't use the smudge tool to modify…
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Who's done it? What'd you do? What do you plan on doin? Post photos if you've got 'em, post references and tutorials if you got 'em. I'm startin on a case.. actually an old one.. it was the file / network / database server for my dad's company... I built the original comp ages ago, and built them a new one about a year…
Hello, Polycounters! I am excited to share how 3ds max surprised me, when I decided to find perfect sphere subdivision technique for our project last night. I hope it will be useful, as it is my first post here after more than 10 years of lurking around :3 This is my favorite solution. Very interesting pattern that looks…
Hey there! I'll take this time quickly to say hi :) . I'm a new member to Polycount, and also new to 3D :) . I started Uni in September last year majoring in Animation. First time I ever touched a 3D program! I won't count that day with Lightwave when I was 16, that was just a disaster :) . But enough of that! I'm having a…
Hello Polycount community. I have an issue with the Foliage tool inside Unreal engine. Actually I have two world that are inside two different streaming level. The player can change from one world to another. I want to have the first world be like the second one on some aspect. One thing I want to do is to have two…