Here's an update: the AI works now, they shoot back etc, only have to do the enemy-waves logic and some GUI. Then hopefuly time for some polish and some extra art etc: [ame=" https://www.youtube.com/watch?v=oydl2V-aiX8"]RMArena B&W 720 - YouTube[/ame]
Awesome video, really interesting and I've realized my self, once I have enough money to do the basic things I want to do, I don't really have an urge to work more, I have the urge to be more self directed and wanna master things, etc etc.
Hey! First off is everything of each type (3D, concept art, etc) you made should be on one page. Your best 3D models all on one page, your best concept art all on one page, etc, so all someone has to do is scroll down.
yea, save, save and save.. Also dont save over your one file but make several files like "molebartender_1, molebartender_2" etc. etc. it sucks when it happen and lol i know it sucks when people tell you "why didnt you save?" but.. thats just the way it is
I was wondering when unside UE3 I have an alpha map and switched it to blend mode transluceny and unlit and phogn etc and when I do this all my noormal and bump offset info goes away and my object doesnt use the lights it is just permanently lit. How can I use alpha and keep my alpha info etc? Thanks..
Just been doodling whilst bored, using reference images for inspiration n what not, now i must clarify im not the worlds best artist. Ive done this sketch in PS, and ive blocked in the colours, whats your opinion and where should i be going next with this piece? Good Points (if there is any) Bad points etc What can i do to…
This is a freelancer position (Long-term) for a sandbox vehicle indie game I am currently working on as a side project. This project is similar to Robocraft or Brickrigs if you have heard of it. Details: - You will be modeling low poly props that are related to combat vehicles such as Wheel, Engine, Machine Guns, Cannons,…
i attached a quick Blenders geometry node example that packs all same mat ID UV islands in sort of automated style as rows. it uses material id index to shift UV in U direction each in 1 . So each UV islands having mat ID 1 shifts to 1 , islands with matID2 shifts to 2 etc. They all scales back to 0-1 in the end . I have 4…
Summary The Special Effects Artist will create and integrate high-quality special effects, in keeping with the creative direction, technological constraints and production deadlines. Responsibilities The main and routine tasks of the Special Effects Artist are to: - Understand the game design documents and artistic…
Are you passionate about video games? Do you want to keep progressing in an exciting, young and dynamic environment? Gameloft is currently seeking a 3D Artist Packaging. Gameloft creates games for all digital platforms, including mobile phones, smartphones and tablets (including Apple® iOS and Android® devices), set-top…