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Ubisoft Montreal is Hiring! - Special Effects Artists

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Summary

The Special Effects Artist will create and integrate high-quality special effects, in keeping with the creative direction, technological constraints and production deadlines.

Responsibilities

The main and routine tasks of the Special Effects Artist are to:

- Understand the game design documents and artistic direction to comprehend the creative direction and have an overall idea of the sign off features;
- Find reference images and videos of the intended effects and validate these references with the artistic director;
- See with the graphic design TD if the intended special effects can be created in the engine and suggest alternatives or development options (ex: tools) whenever necessary;
- Collaborate with the DT to adapt the pipeline to ensure that it fosters the production of the special effects and determine memory and performance budgets;
- Work in collaboration with programmers to develop adapted tools to meet special effects requirements;
- Use available tools (particle systems, modelling, texturing, etc.) to create the special effects requested by the artistic team and integrate these effects into the engine;
Validate the quality of the effects once they are imported into the game and make any necessary changes in an effort to maximize the user experience;
- Optimize the special effects on an ongoing basis and account for modifications and technological constraints throughout the project to ensure that the special effects remain of high quality;
- Foster game accessibility by adapting the various special effects based on comments from the game design team before, during and after the creation of the special effects;
- Fix the bugs entered by testers and other working units;
- Communicate with other working units to help members integrate special effects by providing reference documents and other types of support;
- Carry out all other related tasks.

Skills and Knowledge

Attention to detail; Sense of initiative and proactivity; Ability to accept feedback and adapt to change; Ability to work under pressure; Originality and resourcefulness in problem-solving; Knowledge and interest in programming languages an asset (e.g. Max Script); Knowledge of game editors (e.g. Unreal, Source, etc.); Knowledge of compositing software (e.g. After Effects, Houdini, Toxic, etc.).

Experience

Over 3 years in the gaming industry

Apply here-> https://sjobs.brassring.com/1033/asp/tg/cim_jobdetail.asp?partnerid=25314&siteid=5290&jobid=791618

Life at Ubi-Montreal
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