What is your favorite matcap to use when sculpting "organic" like things (examples: anatomy, cloth) What's you favorite matcap to use when sculpting hard surfaces (examples: armor, robots) Thanks!
Pentax Optio S5i - Thats what i use right now. Easy, effective, decent. But i want better. I want a camera that takes in better light and crystal clear quality. I want to get advise from a forum of artist that have experience with excelent digital harware. I want to raise my quality standards and need your help. Please.…
I also had this question recently. I took some models from modern games (PUBG, MK11) and pretty much all of them do have thickness on "hanging" parts of their clothing - even if a tiny amount. Which seems like it's bound to have inter-penetrations when it's simulated. I guess I'm just thinking in terms of Unity cloth sim -…
I usually separate a bunch of parts into different UV groups because I struggle to fit everything into a single set without the UVs being shrunk to crappy resolutions. Is this okay for use in games? More specifically, in Unity.
Hey guys! Not so long ago tried a sketchfab and I have a problem with gloss map values in there. Asset looks really rough. So I wonder if some one already solved that issue with calibration for sketchfab, it would be great to hear your advice :poly121: Spended some time to correct a gloss map but can't achieve the same…
Hiya! Please comment and give some helpful feedback on my character sculpt based on really cool concept art by: flowersilk.tumblr.com Is she looking like her concept so far? Please let me know!
Hello everyone, my name is Keith and I'm happy to showcase my new portfolio piece character. My goal is to eventually work in a AAA studio someday. Personally after this piece I think I'm leaning more to characters than environments. My Artstation link; https://www.artstation.com/keithq1995
Any lighting/shader people out there who could chime in? I'd love to bake shadows on a very reflective floor (image using the water shader since I think that's the cheapest non-SSR solution to reflections so far). How can this be done?
So I'm working on this stylized pirate for my portfolio so I can apply to this 3d generalist position. I'm about done with my high poly sculpt and I'm starting to wonder how am I going to animate this? rigging is probably my weakest skill and I could use some advice on how to go about getting this done. That being said the…
So I need to give these fur areas (circled in red) transparency. Does anyone happen to have suggestions for making the alpha map specifically for fur to retake hair ends without the fur looking too soft. programs I have for this: 3D coat and photoshop