This beta can actually load object-space maps in the mixer. So you can add details (tangent-space or greyscale) to an object-space map. But the preview doesn't support object-space, so it'll be useless. Likewise the spec / occlusion / displacement tabs will be useless. But if you only want to mix details onto an existing…
Note for people using the Max version of Verse - I dunno how other apps handle it, but with the Max plugin, every time someone modifies an object in the scene, it gets converted to a "verse object" (essentially a different editable mesh), so you have to convert it back to EMesh to continue working on it. This means it's…
1) You can do it either way, but there is another option. 3dsmax does let you apply unwrapUVW to a selection of objects and it lets you operate on all of them as if they where a single object, but they aren't. It applies an "instance" of unwrapUVW to each one. However it does have some issues with some of the tools. Relax…
Hey man, that's a good starting point, but I've recently discovered something myself that might help you on your rendering. Your rendering is very contrasty, using the entire value range on light objects, and almost all of the range on dark objects. But it's rarely this way, you only see that kind of lighting in a very…
i think I've tried that one and I couldn't get it to behave correctly sometimes because of the way it looks up rotation. Give that shot first, though. if not, I tested my quick script on constrained hierarchical things with animation I didn't add a gui though, so it just fully aligns to rotation and position. So hopefully…
Hi guys, I am new here (as you can see, this is my first post), and I decided to come here with my proposition versus anywhere else (mostly because I didn't know where else to go ) . I am making a fan-made Tomb Raider game using the old Tomb Raider engine they released with the fifth TR game, but I am new to the process,…
I've been trying to push myself into learning some of Maya's more advanced features recently, and I'm kinda stuck on the subject of rigging. More specifically, the adding of additional controls to the rig, and getting those controls to all play nicely with each other. It seems inevitable that, no matter what I try to set…
Eidos Montreal is currently looking for a few Senior Level Artists (on 2 different projects). This is a full-time, permanent position located at our Montreal Studio. Responsibilities:* Develop, in close collaboration with a Level Designer, the artistic creation of a game level; * Model objects and environments according to…
Location: London, U.K. Role Overview: As a 3d Animator/modeller at Supersolid, you will play a significant role in creating fun and engaging mobile games, for multiple platforms internationally. You will work as part of a small team to create exciting new games, help to maintain our existing games and develop great game…
All, I'm new to 3ds Max and always having trouble to understand the UVW Unwrap methodology. I'm modeling a barrel. This is made by two objects: the barrel & the cap on the top. I made the cap on the top as a separate object in order to not add additional geometry to the barrel. So now I have two objects and I want to have…