When practicing fast sculpting exercises, I find that is easier for me to make a good quality head if it is "Ugly" than trying to make a beautiful/handsome head. Of course with an "ugly" old man's head, proportions can be a bit off and wrinkles make the sculpt look cool. My question to you is: Is it harder to make…
Hey guys, so during last September's monthly contest I noticed a few requests for help on hair items, and I've also gotten some requests and interest in seeing how I did hair for my recent pieces. I've put together this small tutorial which hopefully will show just how easy sculpting hair is for dota 2 characters. I'm not…
Looking good so far! Take this first one to completion as a game-ready asset, before sculpting more pieces, it will help you refine the process & nail down the style. Keep going!
Everyone in my personal life thinks it’s weird I’m trying to learn to sculpt as a hobby, but I found 3D sculpting apps on the iPad I already use as a drawing tablet so I figured it couldn’t be THAT hard to try it out. Well it sort of is and now I envy you real 3D artists much more. Flattery aside, I wanted some critique…
Hello, I've just about finished a low-poly model to bake my high-poly sculpt, but I wanted to make sure that everything looks right with the sculpt before I continue to prevent any headaches down the road. I'm new to ZBrush high-poly sculpting and am unsure if any parts are too polished, not polished enough, or…
Hi, I'm trying to sculpt a picture frame. As you can see in the video below, with the first sculpting, I only sculpt one side and all four sides are being sculpted At the second sculpting, it only sculpts two sides. So I have to redo the other side.…
LATEST: ------------------------------------------------------------------------------------------------------------------------------------------------------ Hi all, for the last few days I've been trying to improve my knowledge of Zbrush (I barely know anything about it right now) and learn proper Character and Creature…
Hello, I'm having an issue regarding creating characters for games. I wanted to create a pipeline whereby I could go from hi-poly sculpt --> lo-poly & rigged for UE4/5. My plan was to create a basemesh that matches the UE mannequin pose in the hope that it would make rigging/importing my characters into UE easier for me so…
Hi there, I'm starting this thread for a very specific purpose. Getting Better. And by that, I mean REALLY.GETTING BETTER. I want to be able to create some good 3D characters, and for the most part until now, i'd hide my skill as I use to work with a body that ad all the basics informations. Ho I was wrong... I was soooo…
I was wondering what do you guys think of a monthly challenge just for zbrush/mudbox/sculptris I.e. sculpting. It just going on this forum you see a lot of people post zbrush faces and you still get the lower the subdivision it is lumpy advice. So I'm thinking every month there would be an easy, medium and hard challenge…