Hey all, I don't really post many wip threads here (I should but im a lazy guy >.<!) Anyways recently as a kind of side project, and to see how much detail I can get from my high sculpts into my low poly models I started work on Final Fantasy IX's Vivi Ornitier. Reasons for choosing this where I was lucky enough to have a…
Hi guys! Beginner here. I was wondering if I could get some tips on sculpting likenesses. I attempt to sculpt busts from photo references but I have difficulty on getting them to look like the person I'm sculpting. It'd really help if you guys can point me in the right direction. Thanks! :)
Hey guys, I got inspired by Hazardous and his work on a Hatsune Miku sculpt, and decided to try my hand at my own anime inspired sculpt. So my goal is to sculpt Erza from Fairy Tail with a touch of realism (it bugs me that even in 3D anime faces are still practically 2D). In its current state I think the sculpt needs…
Hello. I'm still somewhat of a beginner with sculpting. I was wondering what the best approach to a sculpt is when crating clothes or armor? The way I approached this was duplicating the base model and working on the copy. I sculpted on the base body layer. Was this a wise choice or should I have made the separate pieces…
Hello, I'm a 3D artist. Recently I've started using ZBrush. I chose an antique bowl to model and sculpt. I modeled in Maya and sculpted so far in ZBrush. Can you please tell me where I can find good references to sculpt good details on this kind of objects? Searched through the internet, didn't find anything on sculpting…
Alright, I think I've finished scultping my first wall. After trying several techniques, also with tips and help from Eric here on the forum, I did a wall of boxes in 3DS Max and exported it to an .OBJ-file and then imported it into Mudbox. A bit confused what I go from here though. How do I actually create UVs for this,…
So recently my life has been a little crazy and my free time has opened up greatly due to some recent events. I decided to start doing daily sculpts similar to what z Bro z does on his blog to improve my skills. I haven't been able to use much of zBrush or do character modeling because of my schedule but since I want to be…
Here is my problem, this just sculpted with DragRect and that alpha shape, the bigger one sculpted on top of the smaller one to show my issue. What I want is everything new sculpted being sculpted completely on top of anything under it. So the surface under it is ignored. But I can't find any brush that does it and the…