Hey there, I recently finished this project where I wanted to challenge myself to create a photorealistic study of a monkey (Barbary Macaque) and it has been a great project and a learning experience so far. The monkey was sculpted in ZBrush, retopologized in Maya, textures were painted in Mari and a few bits done…
I'm ready to open up the app for community testing. If you want to try it out and help me refine the SfS logic "in the wild," you can join the beta starting today. How to get access: * Join the Google Group: https://groups.google.com/g/nack-beta-testers (Membership is required to see the Play Store listing). * Download…
Hi, I am a solo Unity developer who has 5+ years of experience with two launched titles. I am looking for an artist who thinks they can tackle "out-of-bounds" environment modeling. The goal of this task is to provide enough background modeling so that the player can never break immersion while in-bounds. This task also…
Hello everyone, I hope this message finds you well! I'm reaching out to this wonderful community today to share a small, but exciting opportunity. In my free time, I've embarked on a personal passion project to create a small-scale game that raises awareness about global warming and the importance of taking action for our…
Hello, I will keep this short. For starters, this is not a paid position and the project might or might not end up being a success. If it were a success, you would be paid for the contribution you did. Like the title says, I am looking for someone who wants to join my little team on a game I'm working on with 2 others (an…
When you take your reference photos from straight on angles, and then you do your sculpting from that, you may end up with a hand that looks fine from any of those single angles. The first couple characters I did I worked directly from planar photos I took, and they matched the reference exactly, but once you rotated the…
When I look back at an old piece, it's always ten times worse than I remember it. So, I started keeping a timeline for myself of old work. Whenever I feel down about how much my work sucks, I look at my old stuff to remind myself I used to suck A LOT more. :poly136: As for old critiques, oftentimes I didn't understand them…
Hi, I'm Dane Petersen, a 3d character artist. I was recently laid off from Arenanet and am looking at picking up some freelance work for the time being. I work fast, and am proficient in a variety of different styles and modeling technique, including software such as Substance Painter/Designer and Marvelous Designer. I…
Looking for serious artists, programmers and animators in the San Diego area to dedicate 4hrs of their time on the weekend. I have a concept for a post apocalypse MMO that is very interested and is like no other. I am looking for hungry hyena type individuals who are not afraid to fail and pave their failures into success.…
http://www.1944d-day.com We are currently looking to outsource aspects of our level to help finalize our level. This position will typically involve: Unwrapping, Diffuse, Spec, Normal of various props, buildings and equipment. While from time to time you will be required to model these. We are only looking for those…