Hi! I need to rig in Maya a metallic bracelet for a watch I have modeled and I can't find any tutorial that covers all I need. I know It mustn't be a very difficult rigging, but I lack the skills. I just want the 3-link structure to naturally move and be able to open and close the clasp. Does anyone know about a tutorial…
Hello again to all you guys here @ polycount Just wanted to share our monthly news letter for this month for you guys, MechWarrior: Living Legends is a total conversion mod for Enemy Territory: Quake Wars...i realize some of our assets aren't up to the "professional" standard but hey everyone on the team is learning.…
Im trying to figure out the best way to create a rig which i can smooth bind to a model, but will alow me to scale The vertices associated with each joint independantly of the hierarchy. What id like is to ave a similar method of control that clusters would give me, but with smooth bound joints since this needs to be…
I have two objects in my scene, a line called curve1 and a circle called nurbsCircle1. I want to attach one end of curve1 line to the nurbsCircle1 shape. So that when I move the circle, one end of curve1 will always move with the circle, with the other side of curve1 always staying put. Something like this example I have…
You can create a custom hotkey you know based on what ever procedure you want.The advantage is that this line of code won't change your tool prefs anymore. All you have to do is setup edge loop prefs to your liking then execute on an object and just record the line of code from the script editor (turn on echo all…
Hi guys! I'm working on a project with some friends and i would know if it possible to link/sync an android phone (or apple) to a game in unreal. Let's say you enter a room in the game and a map is updated on your cellphone. Basically, the game and the app would run at the same time and could interact with each other. The…
hey guys this is a personal project for studying likeness.. female faces are very challenging .. so any feed back would be appreciated .. thanks here is my main ref : and here is where i got so far :
Hey there, first post here! I started sculpting Jake Gyllenhaal yesterday and here's where I'm at. It's my first likeness study and it's (really) far from being perfect but I'm starting to see him in the sculpt. It's almost 4AM so I don't see what's good and what's not anymore, I'll get back to it after getting some sleep.…