I don't think I'm wrong in saying that Maya's default booleans are pretty bad, bordering on unusable in some cases. Right now I'm making a moderately high polycount hard surface model, and it is taking way too long for me to make it in Maya the way things are going. I haven't been using booleans at all until this point…
It's not exactly game art but I guess I can post it here. It started as a cloth stury based a portrait painted by Philippe de Champaigne in the 17th century. I decided to recreate the whole portrait in 3D and preserve the painterly look as much as possible. I used Maya, Zbrush, Photoshop and rendered in Mental ray. Cheers,…
Hello everybody, this is my second project trying to learn more about the common used programms and workflows. I'm trying to recreate the picture of beleuse carrier - mending the pots. Here's the reference: I already did the blockout in 3ds Max and one brick wall. When everything is done in 3ds max I want to export it all…
DIGITAL FUSION COMPOSITOR Location Los Angeles, CA (Near LAX) Contract Type On-site, full-time contract Contract Duration Today through November (Immediate Availability Required) Job Summary *On a daily basis, the Digital Fusion Compositor will be responsible for compositing CG elements into real environments on numerous…
I'm trying to make a Viking weapons, shields and helmet pack although with better quality as I have modelled many weapons before but I have never sculpted the models to gain good detail like I see many other artists do. If I model the base meshes like I have done already and then high poly -> sculpt -> retopo and bake.…
Thank you very much in advance! I saw this topic. http://polycount.com/discussion/80005/face-topology-breakdown-guide How to looks face for animation.eyesopen or semi-open or closed?Why is this not in the…
Hi all! I'm very new to Polycount and trying it out for the first time. If I make any mistake while posting, please let me know. :) A little about myself, I have some Animation background in college. However, I knew once I graduated that there was still a lot to learn. Professionally I am a Graphic Designer and even though…
Lionhead have been making ground-breaking original IP since the late 90s and are still going strong almost 15 years later. Due to their continued success, they are looking for an exceptionally talented Junior VFX Artist to join their team on a long term contract to work on a cutting edge, genre-defining new title. The…
I've recently finished a very large update for this asset, so I'm trying to draw in some attention to it. I'd love to be able to get some feedback on it. So far it's gone thoroughly unnoticed. Asset Store This asset includes eight stone models, each with highly optimized meshes averaging only 100 triangles, and over 80…
Hey, Just joined the forum but been here for a whilst now and thought I'd become a member. I'm currently a student studying animation and have been working on a body mechanics shot that I feel is close to being finished, but would like maybe some advice from other people to try and improve it. Any recommendations would be…