It's not exactly game art but I guess I can post it here. It started as a cloth stury based a portrait painted by Philippe de Champaigne in the 17th century.
I decided to recreate the whole portrait in 3D and preserve the painterly look as much as possible. I used Maya, Zbrush, Photoshop and rendered in Mental ray.
This is pretty fantastic, I love seeing 3D being used to create incredible 2D art, it just show's there's more and more application for CG in all art, not just games and animation as a lot of people tend to think.
The red cloth material in the render has some odd specular properties that are making it read strangely, but that's a very minor crit, and I can't really put my finger on what looks weird about it. Regardless, great work dude!
I'd tone down the spec on all the materials, but well done! Rite now the red cloth looks more like something that adi granov would do(not a bad thing per say), and less like an old masters painting.
looking great, my only critique is the eyes. In the original he's looking rite at the viewer, yours is a bit more off to the side. everything else is spot on
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The red cloth material in the render has some odd specular properties that are making it read strangely, but that's a very minor crit, and I can't really put my finger on what looks weird about it. Regardless, great work dude!
Congrats! O_O
I'd tone down the spec on all the materials, but well done! Rite now the red cloth looks more like something that adi granov would do(not a bad thing per say), and less like an old masters painting.
@Thegodzero: Thanks mate, I'll take that into consideration
For the sleeves I painted masks and then used deformations and manual sculpting in order to refine them.