MERCUR is an Autonomous Unit for Transport of Information (AUTI). Just like Mercury, the swift messenger of the gods, in roman mythology, arriving at his destination is your only goal. Softwares used:- Zbrush;- 3dsmax;- 3D Coat;- Photoshop;- Illustrator. Making of https://vimeo.com/148038780 Artstation profile…
this is my first thread so please bare with me. this is a link to my demo reel. [ame] http://www.youtube.com/watch?v=T7obdvv32FU[/ame] I'm hoping to get as many critiques as possible in the next month to take my environment modeling reel from a 7/10 to a 9/10. I would love to get a job modeling/ texturing environments for…
Finally completed this fan art piece of Barret from FFVII! The goal was to create a high resolution but efficient game model of one the most memorable Final Fantasy characters from my childhood. I wanted to capture the character as I imagined him when I played the game as a kid, loosely using the artwork from the original…
It's been a few weeks since we kicked off the Beat Em Up Challenge and what a productive few weeks it's been. There have been some seriously nice and interesting entries so far and if you don't get much time to follow the challenge, then this post is for you! Here are a select few entries for you to check out. BEAT-EM-UP!…
I'm still reading it :poly124: For some reason unrelated to the book I feel like watching Marty Oum's RWBY after I'm done. Book title referenced before in this thread: http://www.polycount.com/forum/showthread.php?t=148254
Our team is looking for creative texture artists and riggers to assist in the development and promotion of a third person, open-world science fiction game. As of now, we are already a few months into the developmental process and are hoping to add more team members to help bring this unique project to life. We have a…
hi guys, I'm trying to pick apart how these levels would be created, specifically how the textures for the levels are done- they seem to have a border and an inside area texture but the transition between the two is fairly seamless: http://www.touchgen.net/wp-content/uploads/2011/08/iblast-2.jpg…
After several days, or I would say weeks, of digging into baking magic, I'm at the point where I have no idea how to interpret results and I would appreciate any advice of more experienced people. The problem is - these distortions at the surfaces: My steps for this model are: 1. I've created UV splits for all the polys…
Hello everyone, I am working on a creature based on Dado Almeida's concept sketch found here: http://www.polycount.com/forum/showpost.php?p=1483076&postcount=11809 Here is some of my early progress: Trying to follow the concept as close as possible but having only profile view of the alien, I had to implement some of my…