The GI Joe trailer is garbage. But I'm still looking forward to the movie. I hate CGI humans, look at the difference between the Matrix 1 and 2-3. The fight scene's in 1 were all wires. But when Neo rips a metal pole out of the ground and beats up 1000 smiths it's almost 100% CGI. It looks too fake. Same with the…
Hello everyone, I made a post about this recently but I guess this is both a post asking for some other polycounters advice/ help for the most part. I was layed off early April due to a hostile merging company in china that layed off 80 % of the development team. Since I moved at cost from out of pocket to Washington I…
As a Lead Game Designer you will play an important role in driving design initiatives of our games. We are looking for an organized and self-driven professional who will be thrilled to orchestrate and lead game design to its full potential. Job Description/Responsibilities: 1. Lead Game Design with responsibilities for…
I have a quest. The quest is to create interactive 3d concept art, that helps bring conceptual ideas into a more practical light. My goal is simple. Create super fast designs that can be thrown into a real time render to allow a modelers and art directors get a better idea what they are settling for. The power of concept…
The game will be : - Game style : an innovating horror/tps - template : DVD - Platforms : PC and probably 360 / PS3 Any people who would like to join is encouraged to post using this format :thisName : Wilfred Jacob Age : 18 years old Email adress : qatarzu12@gmail.com Knowledge : Modeler,Animator,Textures and a bit of GUI…
Hello everyone, We are a team of 3 people working on a 3D Game, its a drone racing game and we are done with 1 level and all programming task ( NPC AI, Flying Mechanics etc all done). We have a functional menu with us but no art in it. Here's a glimpse of the game : OLD_VIDEO Note that this video is very old, the game has…
Hey guys, I have posted something similar 2 days ago but I didn´t got my Question completely answered, maybe because it was too inaccurately so I decided to try it again. So I saw Fanny Vergne´s work (1.) and was very impressed. I just love this stylized/hand painted style and before I saw her work, I thought the best way…
I'm trying to figure out how other artists handle lets say just a simple prop or object that has its own unique unwrap. 1. High poly model 2. Low poly model 3. Unwrap and Pack UVs 4. Mirror symmetrical model details 5. Combine symmetrical meshes into single object 6. Unwrap symmetrical UVs that meet on an obvious seam line…
Finished Work: Detailed blog post with summary on how I created the scene: The Gabmeister Blog #3 - Sector 1, creating a sci-fi passage in Unreal Engine Original Post: Hello! This is my first attempt to create a sci-fi scene in Unreal Engine. My primary goal for this project is to improve my material and texture creation…
Hi, I'm trying to save map space by offsetting but I'm a little confused... I have a bunch of walls that I want to share the same UV-space: Here they are on the UV-sheet, stacked on top of each other with one section selected: 1. I change the selected piece's offset to 1. Can I then select the next piece and move it to 2?…