I have a quest.
The quest is to create interactive 3d concept art, that helps bring conceptual ideas into a more practical light.
My goal is simple. Create super fast designs that can be thrown into a real time render to allow a modelers and art directors get a better idea what they are settling for. The power of concept art in general is to get an idea of what we are going to create for the final product, to save time, and effort for the rest of the project.
So with that in mind here are some concept's that I put together. All taking no more than 1-3 hours of work each. Meaning I can have several of these designs done in a day. I am originally a concept artist, and you can scope out my work here
Robotpencil or on my
Artstation.
I'm an instructor now at
Learn SquaredI'd like to know if there are more things I can do to improve my workflow. Right now I'm not looking to make PERFECT; UV's, Texture Maps, Topo, Etc.
Just something that can be played with by an Art Director, Modeler, Animators, Tech Artists. Allowing them to give me feedback in the most practical way. Ofcourse nothing will still beat the speed of just a quick sketch or painting to get the ball rolling, but this most certainly is the next step.
Here are some of the current images I made, followed below is the links of the images 3d marmoset view.
Image 1 -
https://www.artstation.com/artwork/qoOqyImage 2 -
https://www.artstation.com/artwork/k22OdImage 3 -
https://www.artstation.com/artwork/9ymGQImage 4 -
https://www.artstation.com/artwork/0zn4YImage 5 -
https://www.artstation.com/artwork/ayAV2-AJ aka Robotpencil
Replies
You are absolutely right. Not to name drop, but I'm friends with Vitaly, and he told me the same thing. It's me being stubborn and just not committing to making a geniune library of kitbashed pieces.
Currently building a set of alphas/presets for 3d coat, since i can do the bolts and screws using their amazing painting tool and doing something as simple as turning on normal/color/gloss/metalness and just stamp it on then BAM bolt.
But in terms of larger pieces. I need to start saving them or just create a bunch. Thanks for the suggestion/reminder.
you rock
-AJ
Have yet to implement what was suggested yet, will do next week. Already have a plan of action for certain things I want to control, so more flirting and more testing with my ideas.
Anyway here is a VIEWER of it floating on my artstation. Below are Screen shots right out of Marmoset viewer
Total time around 2 hours. 3d coat for design, texturing, and then Instant meshes for retopo, and Marmoset for renders.
Added more details.