Hey, while texturing my last object a question come to my mind. How game studios approach to texturing. I mean, they are using texture libraries like Substance 3D Assets, or they are creating all of the textures, materials etc. from scratch by usage of Sampler (there come next question - are material artists are just…
what is the best way to make a good unwrap of a character? Any tutorials or good example to show? I need that for a guy of my team. (www.cncreborn.net) Thx for your time.
Is it possible to cut fibermesh (for example with "TrimCurve" etc) but after that groom it again afterwards? the cutted fibermesh behave different when it was cutted... The goal is to achive something like that
No, on both counts! Because you'll find as time goes on, progressively modeling objects of ever increasing complexity will require ngons or n-poles or triangles for certain situations where they're unavoidable not too which is really an efficient process in maintaining an effective edgeflow, that usually mitigates shading…