Thanks for the suggestions. I switched back to Max 8 for now since I have so much work to do that I procrastinated. I'll then load into Max 2010 as needed. When I model a character's face for example I start by placing verts exactly where I want them. I then fill it all in with polys and then pull it into being. Somehow…
first 2 people I've seen that actually take interest in grinding!! O.O [ame] http://www.youtube.com/watch?v=caMsN86ygNE[/ame] Seriously wont you consider moving just a bit here and there in the map you are playing, while grinding? This is the worst example I could find. This instance is called Ruina Station, and the…
Just thinking out loud here, haven't really got a chance to test this theory. But what if the color texture already has a pretty dark/near black texture? Then multiplying the AO into the diffuse won't amplify the dark effect that much. In that case you ought to benefit more from multiplying a separate AO map into the…
[ QUOTE ] EDIT, EDIT: To better explain my reasoning, that the regular bone wont show the twist influence? So use it on parts of the joint that normally are static. In example, the ulna never changes position. the radius and carpals revolve around it. [/ QUOTE ] Unless you are doing a medicinal model for which you need a…
Hi, I like this idea but I think it could use some work overall to make this environment feel a lot more interesting. Right now your shadows are way too dark, almost completely black which makes it really hard to tell what is going on, and causes you to lose a lot of detail in some parts. Is this in unreal engine? If so I…
Could somebody share an experience please. For example I have Photo+depth pair from Reality Capture and want Sampler to get rid of small shadows ,make the height from photogrammetry less blurry and get rid of typical photogrammetry artifacts. Sampler turns unresponsive then makes something crap looking not even close to…
Usually people use shape splatter nowdays . It has a companion data extract node for this. If for some reason you don't want to use shape splatter. It has very limited scale range on narrow textures 256x2048 for example . So sometimes sampler is a better choice. In such case you can use a trick of giving your inputs some…
Update: The thing is I have a model and it’s going to be 3D printed. My main problem is that I need more detail to work. I needed the dynamesh because in a later stage I am going to separate it into different pieces in order to be 3d print ready. My error was that I didn't know that I could use boolean without the need of…
I've recently purchased Scott Robertson's How to Draw and I want to make sure I understand this section on page 36 correctly before I move on so it doesn't bite me later. The part that I'm unsure of is creating the plane to be mirrored and the mirror plane relative to each other. My understanding is that in step one, you…
Hey all, We've had our heads down for a month or so doing some solid work for The Other Brothers but having reached our milestone we've resurfaced for a while to bring you a competition! Submissions should be posted to our Facebook page and the final date for entries is July 22nd 2012. If you could design a character or…