Yeah i understand perfectly the tutorial and what the script does, as i said its pretty cool. The mesh in your tut is something that you could do fine with just stardard bevel is what was confusing me. Well, seems that way atleast just looking at it, maybe not. Also sometimes like in your 2nd example you can get away with…
Thanks again very helpful advice- When I said the techniques can be taking over to an engine I meant for example the theory... ie colour/placement etc. Regarding the HDR/DOF no- neither are even required- basically a well 4 well lit renders could attain a 2:1 but to get the 1:1 techniques including camera effects, hdr,…
@hwaminjung Hey thanks a lot for mentioning the solution! I actually just ran into the same exact problem and your comment helped me narrow down how to get it to work. I'll just add to what hwaminjung already said for clarity purposes since it took some messing around for me to get this to work even with his comment here.…
IMO the typical metallic workflow in games just not physically accurate enough for certain kinds of material features. Especially grainy materials which may include shiny grains of sharp shape. Those that are not exactly micro surface imperfections roughness is representing but not big enough to take more than single…
Hi! Recently, I've been accessing all of the useful 3D resources that I can to try and answer this burning question in my head. "What do I need to know to get started in Vehicular Modelling?" I've decided that this is a field that I want to specialise in, as I've had a few attempts at making Vehicles in the past. They…
Hi guys, maxscript beginner here, I have a small dialog Ive created with a hyperlink. The purpose of the hyperlink is for the user to quickly access a help file. Currently I have the example below working. The issue is, that the hyperlink does not open the .docx file unless I close and re-run the maxscript. Im thinking I…
Please discuss your tools and techniques for creating a basic game asset for console or mobile. Keep it brief and to the point: Hi Everyone. I have a pretty solid workflow of tools and techniques I use daily. But I wonder if other game studios use different approaches? I'm asking for student training reasons. I'll explain…
Hi guys. These days i have been watching a lot of renders with a nice style and i wonder how it is done. This is an example: http://www.pinterest.com/pin/517351075916484574/ I have see that this kind of 3D style is done in Cinema 4D but i don't know of it is a plugin or a propierty of the object. here we have an example:…
This is something that has driven me INSANE over the past few years working with Unreal Engine. No matter what I do, no matter what tutorial I follow, I cannot get a seamless lightmap. In this tutorial for example https://www.youtube.com/watch?v=joKnmShAdJE, the author doesn't worry about grid settings or snapping mesh…
Hello. I would like to use quad tessellation in my Unity3d project, for example I have got the simplest plane mesh and horizontal slider with tessellation values, here is tessellation scale=1: and with applied custom tessellation shader I could have this one (tessellation scale=2): and tessellation scale=4: etc. I read…