Hello people of Polycount! Might recognize meh from my improvement thread, but since the thread has literally became digital sketchbook (record) of everything I've ever done, kinda cluttered up together, I decided to create another thread purely to follow my character design process for an individual character. I hope to…
I've got this weird error in UDK. I made a really simple crate and I noticed that it didn't get shaded correctly in the engine. And I wanted to figure out why. This is what it looks like when I imported it into the engine. What you're seeing here is a weird shading error on a simple crate. I expected the faces of the right…
@AntonioEffectsFX the texturing of the orbs is in regard to the base texture. You can create shaders to draw over the texture of the orb for example freeze, or as this does with the energy. This is rendered over the character / sphere and not an actual texture on the orb.
One advice I'd like to share is that once you have a 3D character that demonstrates process and technical details such as high -> low, UV mapping, texturing and presentation, for future models I would focus on making detailed high res sculpts that show anatomy and also include creatures and hard surface characters. The…
The first step is to design the lowpoly precisely according to the reference art/high poly, placing edges to support these details (like, for instance, having an edge that runs along the connection between boot and sole). These edges can also be used for UV splits, that way material separations will be razor sharp and will…
While in the UVW editor, I'm trying to scale something down and while doing so, it either scales on the X or Y axis instead of it all at once. Back in 3ds max 2010, it would scale it all at once down. How can I have so in 2012 it'll scale it all at once? I've looked before asking as well.
My 2nd item : Aduro the Lunar Blessing Aduro is a weapon of legends - which has only be seen as a simple drawing in the dusty scrolls found in the hidden archives of the Temple of Selemene. It was once a weapon wielded by Selemene herself to defeat the demons that rose from the Stygian Rift to conquer not only the world…
Hello fellow artists. This is my portfolio so far: My Website / Blog | Just another WordPress site [IMG][/img] [IMG][/img] [IMG][/img] [IMG][/img] [IMG][/img] My portfolio is a scene I've out together in CryEngine. I've made everything in it - from scratch - all models, low-poly, high-poly, lighting, texturing, materials…
Glad I could help. So why this works greatly simplified is we're taking the equation for how something looks 'lowpoly + normalmap = highpoly' and taking lowpoly out. Or most of lowpoly anyway. First off; Normalmaps baked from highpoly are the above equation moved around. 'highpoly - lowpoly = normalmap'. A highpoly facing…
Yooooon! the VFX stuff looks awesome! I do have feedback on velocity in a couple places. Regarding the bullet impact, I feel like the bullet's velocity would result in the little yellow specks/sparks moving way faster. the transfer of energy would be pretty violent. Though some of the impacts seem to have more…