Memory Trees : fantasy RPG simulation gamevisit our project on : https://memorytrees.wordpress.com/ please make sure you read all before you send portfolioto to us Looking for Anime 3D artist [ Now our 3d artist she is very busy ] We're just small indie game project so the Price would be between 100-300$ per Character +…
Hello World! I'm working on a project and I'm curious if it's possible to bring animated blend shapes in Maya into UDK in a similar fashion to skeletal animations or regular blend shapes. My first thought was a geometry cache but I'm not even sure if UDK will accept a geometry cache as animation data and I can't seem to…
Hi, as the title says, I have an asset animated with bones in Blender, asset has it's uvs/smoothing groups and both the asset and the armature have all the transformations applied before the FBX exporting. It's my first time animating, so I don't know what am i missing. Animation with no errors in Blender…
Something that has been in the back of my mind. When animating, I could easily spend 2-3 days planning, shooting reference, drawing over poses and breaking it down. Then I easily spend a few days getting all of my main poses in. Granted, these shots can range from 5-15 secs. And then I hear people say that animations can…
Hello there! I'm trying to use 3ds Max to generate animated textures; I've already got the rendering set-up working fine, but there's a few snags I'm stuck on: * None of the frames tile; it's okay for what I'm using it for right now (a model texture) but kinda bad if I ever wanted to make a world / tiling texture * Phases!…
Hi Hope everyone is well.We have gathered 3d character modeling artists as well as storyboard and voice over artists for our project multiversal 3d battles.This will be a long time project where various super hero and super villains from various famous cartoons and tv shows and games and anime will battle.Each battle will…
Yes, that was an oversight on my part. I was focusing more on making the assets animation friendly for cutscenes like intro scene or chest opening, and wasn't thinking of in game performance. Should I change the title of these? For optimization part I can do it up to the karen girl I made. Let me know if that needs any…
In this thread, I'm going to post the animations that I'm working on. I'm still trying to improve so any critique is welcome and appreciated. I'm using toon boom harmony to animate so if you have any tips or tricks for that as well that would be awesome.
There are a few ways I could see you going about this. You could make your vegetation object and dynamically scale it up. You could animate the leaves and stuff to sort of "unfold", if your plants have enough polygons to be animated. If you are using UDK, you could very easily use the material editor to make a nice…
As others have said they could do with been sped up. Realism is possible, slow methodical reloads but a lot more movement is needed to sell it. I would recommend "MrBrightSide" on Youtube. He does live streams of him animating FPS anims, I picked up a lot of tricks watching his stuff. He works almost solely in the graph…