Hi, I'm trying to add some frames to the end of the upper (torso and arms) model of a 3-part quake 3 player model. I've already got the whole model loaded but the problem is whenever I do vertex animation (the model has no skeleton) any frames AFTER the last frame not made by me are changed also, that is they appear as if…
ok... we have a bunch of anims for a character that were done in Max. These were done for the PC version of the game and we'd like to use them on the DS version. Now,.. the max files contain just animated mesh...ie: its just the character limbs moving etc with no rig in there. We need to get this animation into Maya...and…
LightBox Interactive is currently hiring for the following position: Character Animator: Luxo jr. Muybridge. Nine Old Men. Miyazaki. If that got your attention you are looking in the right place. We are looking for an animator that can bring style and life to our games. If your sole purpose in life is to lay down…
Responsibilities: * Create and maintain animations for real time game assets * Augment motion capture data to create dynamic animations that flow and improve the game play experience * Develop, maintain, and evolve the animation pipeline * Full Implementation of a character into a well-established pipeline * Work with…
Job Description & Environment: As a senior member of the art team, you will be responsible for character animations of ambitious 3D games for the iPhone & iPad, from the first concept phases to the completion of the project. You will provide guidance for the studio´s animators while helping to define the animation style…
Vehicle Modeler: As a vehicle artist you will be responsible for modelling detailed and authentic vehicles, including some interiors. An understanding of the next-gen workflow, high to low poly modelling and texture creation is essential. Duties: · Create accurate vehicles from various reference materials · Create high…
hey ho! I want to transfer simple idle animations (technical and organic) to ogre and I have to decide how I want it to be sampled (how many samples per second) Now I don't really have a feeling how big of an impact this could have on the performance (or RAM usage). Most of the time I have quite slow animation loops which…
Are you an experienced Animator ready work on animations in Brno, the capital of game development in central Europe? Then we want you! The job is mainly about animating and cooperation with programmers and designers to develop realistic in-game character animations. Part of the job is also cooperating with our own Motion…
It's not uncommon for an animator to know how to rig. Usually the first person that gets hired in the animation department is a technical animator that mostly knows how to rig but can animate. Then as things grow, dedicated animators are brought on and it isn't as important for them to know how to rig. It is easier to…
So I've been considering buying a rokoko suit for animating sequences of exercises for an app I’m building. The animations are short and some of them loop so I suppose animations are typically 2-5 seconds long. Simple exercise animations... Think doing jumping jacks or something like that. Since i'm not a 3d…