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LightBox Interactive - Character Animator

LightBox Interactive is currently hiring for the following position:

Character Animator:

Luxo jr. Muybridge. Nine Old Men. Miyazaki. If that got your attention you are looking in the right place. We are looking for an animator that can bring style and life to our games. If your sole purpose in life is to lay down keyframes, we want to talk to you. As an animator with LightBox, it’ll be your job to make characters and vehicles believably react to the world.

Responsibilities:

-Bring avatars to life by creating a dynamic set of game ready animations.

Qualifications:

-Possesses expert knowledge of keyframe animation in Maya.
-Ability to milk the most character out of cycling game animation.
-Impeccable sense of timing, weight, and balance.
-Ability to create plausibly natural character animations given extreme timing and motion constraints.
-Experience completing a shipped game as an animator.

Extra attention for:

-Ability to create production ready animation rigs in Maya.
-Experience working with advanced real time animation techniques.
-Independent problem solving and impeccable attention to detail.

Submission Info:

If you are interested in joining our team and feel you meet the requirements listed above, please send a copy of your resume and a link to your portfolio or reel to jobs@lightboxinteractive.com.


About Our Studio

LightBox Interactive, inc. is a new independent game studio founded in January 2009 by former team members of Incognito Entertainment. We're a small and dedicated team of experienced developers that have been making games together for 10 years.
We care deeply about all aspects of our craft - from the fun creative process that fuels the development of great games for our fans, to the the efficent production practices that ensures the delivery of a great product to our publishers.

Our team is comprised of members that made significant contributions to the games Twisted Metal:Black, War of the Monsters, Warhawk and all of its expansion packs. We're currently engaged in a multi-year, multi-title parternship with Sony Computer Entertainment America developing games for the PlayStation family of platforms.

We are currently located in Salt Lake City Utah but are planning a strategic move of our studio to Austin Texas in the fall of 2009 to take advantage of Austin's creative culture and its well established game development community.

The team thrives on its rabid enthusiasm for making AND playing games. It is this passion that helps keep our studio's attentions keenly focused on our game's fun-factor and at the same time, pushes us as a group to break through the barrier of conventional thought.
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