Thank you for your feedback! Sorry I've been so busy I haven't checked here in awhile. Yeah, I'm getting that attack progress updated asap. I decided I wanted to work on a run cycle and decide which one I like better, walk or run, and submit that one. Here's what I got for the run so far. Front View Run Side View Run…
I open 2 animation character ( run (0-20), attack(0-20) ) on 2 maya windows . I want copy RUN curve (graph editor) Ctrl+C , and paste into Attack curve ( frame : 20 ) = total 40 frames (run+attack) . But i dont know it dont work.
Hello Polycount! I've ventured into the four legged animations. I would like some feedback for both my walk and run. I don't know if anyone has worked with this rig before. I found it a little hard to smooth the run animation. Either way, feedback is much appreciated! :) http://vimeo.com/167209841
Crazy to think how many of us in the industry all got started here on Polycount in one way or another. I don't visit nearly as often as I used to but it is great to see the place still running after all these years.
So a few of us entered the IndieSpeedRun challenge (make a full game in 48 hours). The ISR people have just opened the doors to a month of playing and voting..keep in mind these were all made in 48 hours, with random themes delivered to everyone at the start..should be a lot of downright wacky things in there! Check out…
Yeah, the 200 is his preferred event. And he was also running into a head wind, so he actually had to run to the line to get the record in the 200. Apparently he didn't even really run the 100 until this year.