Nice! Welcome to Polycount! And thanks for starting a thread. It’s a bit bland without some nice lighting to bounce off the hair. Also really noisy. What renderer are you using, and can you increase the quality settings a bit? Some rim lighting could help a ton, look up 3-point lighting for ideas. We have some resources on…
Using few tile samplers for leaves. First of all. is there a way to get a mask from sampler? I can crank up levels on sampler result to get a mask, but it will "grow" and have nasty rough edges. Solution I'm sticking with at the moment is leveling each leaf and then using copied sampler with those leveled leaves plugged in…
Hi, I'm trying to figure out how to set up a material in 3dsmax that does the following: 1) Has 4 tiling materials (with base colour, normal, roughness, and metallic maps) that use tiling UVs in UV Channel 1 2) Has another material that is a colour image that sets the colour for those tiled textures (so if I have a tiling…
The Advanced Foliage Interaction System is a shader-based foliage interaction system. Using the Pivot Painter 2 tools and custom functions, the system fakes physically accurate collisions with grass and plants using Vertex Animation. The system comes with 3 Foliage Archetypes (Short Grass, Tall Grass, and Advanced…
Hello, I'm seeking the wisdom of the people at polycount once again. My question is: Is there a simple way to merge layers that have blending options on them, without disrupting the effect they are having? Here is a hypothetical scenario I am making up. To better explain: Layer 1 is a gray filled box Layer 2 has some…
Hello! My name is Derek and I am working with 3 other students at Worcester Polytechnic Institute (WPI) on our senior project developing a VR game based on the Legend of the Pied Piper. The game is nearly complete, but we are lacking artwork for the introduction. Myself and the other artist are skilled in 3D art but don't…
It is finally time to announce the top 3 winners for The Beast contest! These 3 entries really stood out for the jury and the vote count was actually very tight between all 3 of them. Congratulations to the winners, thank you for everyone's hard work and we hope to see you all again for the next contest! 1st: The Beast of…
Hello, Polycounters! I am excited to share how 3ds max surprised me, when I decided to find perfect sphere subdivision technique for our project last night. I hope it will be useful, as it is my first post here after more than 10 years of lurking around :3 This is my favorite solution. Very interesting pattern that looks…
So I just found this bit of news. Competition is for beginners or intermediate artists. If you are a pro…. this is not for you. So DON'T EVEN THINK ABOUT IT :) . free3dtutorials’s end of the year modeling contest is here! Together with our partners: 3d.sk and our new partner site premium3dtutorials.com, we would like to…
So after a week of hanging out with polycounters at GDC and being told how I should start posting my stuff up here, I've decided to do just that. This is my most recent UT3 mapping project that I worked on. The map is a classic deathmatch style arena designed for 12-16 players. I don't recommend playing with many fewer…