I'm having some weird isssues in Maya 2017 update 3, I'm creating my joints and when I rotate I get these 4 weird behaviors: This is how I expect them to look: Now, observe what happen when I simply orbit the camera around the model (in wireframe or shaded, x-ray or not, doesn't matter) 1. Joints disappear and only…
This looks like a great event if anyone is looking to get a game off the ground. http://www.tiga.org/events/tigas-events/access-to-finance-summer-2015 ACCESS TO FINANCE SUMMER 2015 WEDNESDAY 26TH AUGUST 3PM - 7PM THE DOLBY THEATRE, 4-6 SOHO SQUARE, LONDON W1 Our next biannual Access to Finance event is the 26th August. The…
Hi all, been lurking hear for years, sorry my 1st post is requesting help. I'm having some trouble exporting from max 2010 to md5 format. I've trawled through many forums and tutorials but still getting no joy. I tried using der tons and berserkers exporters but max crashes when exporting, and the resulting md5 files are…
This seems like a really general question, but I feel like I need to ask it now since a LOT of the tutorials I look up for it these days on youtube are impractical or have outdated workflows. I've also tried downloading premade rigs and trying to figure out how they tick but they just look endlessly complicated from the…
Hello, my name is Ben and I've recently relocated to the US from the UK. I have quite a chunk of free time on my hands, and so decided to really apply myself to learning digital sculpture, and ZBrush. I come from an indie game development background, and primarily used Maya in that time. I've decided to sculpt for an hour…
Heya! I'm having some trouble with an exported .mtl. The Guruware .obj exporter (3dsmax 2012) exports both the "Tr" and the "d" tag. The specification (link) says that they're both used for the same purpose, transparency. That they're both exported isn't so much the problem, the real problem is they don't contain the same…
I am working on a character in max 2011 and I had to scale it down a lot to fit the scale the designers of our game have been using in their engine. Now it is almost at the smallest scale possible in max, and it is near-impossible to work with as a result. Does anyone know of a way to reset the max viewport so that it…