I've been working on this for two weeks now so I thought I'd get this thread up and running. Progress has been going great when it comes to making the assets, however lighting this environment has proved difficult. The skylight is making the shadows on static meshes brighter but leaving the landscape shadows dark still. In…
Hey everyone, I'm not an animator at all but circumstance has me doing a little bit of work in it and I was wondering a few things on how to make animations that go beyond what bones can do as far as I can tell. For example, expanding and contracting the torso for breathing, or having a balloon swell up in size. Another…
Alright here we go...I thought posting here might be good place for me to get some solid progress Unfortunately I'm quite slow, unlike everyone else here who seem to pump out stuff regularly A small introduction might be a good start. I've been a great fan of computer arts since I first saw red alert ages ago. I started to…
From Sinfest's Resistance blurb: Learning to Draw Comics: The Tatsuya Ishida Tutorial. Many of you have asked me to provide a step by step guide to creating comics, so here it is. First, get a writing utensil you feel comfortable with, and a piece of blank paper. Now, think of someone who made you feel like utter shit.…
I thought a lot of people would appreciate this so I made a mini tutorial about it. So there is a simple and fast way to bake displacement and subdivision into lowpoly meshes inside the editor, using the editor modeling tools. It goes like this: 1. Enable the editor modeling tools in the plugins settings. This will require…
Just curious but for those of you that are employed with a developer, how active are you with your product's community? I don't get too involved in mine. At least not on the product side though I do read forums and comments from time to time. I'll be honest, sometimes I get thoroughly disgusted. There have been several…
Hoy, I thought it would be fun to sculpt a wrestler type character. Nothing too fancy in terms of detail, just make a big muscular chap. Started off with a quick z-sphere sketch in ZBrush, cleaned it up in Max and then brought it back for sculpting. Boots and mask were created in Max and then sculpted on in ZBrush. Im not…
Been a somewhat exciting couple of days. Firstly our DS top-down racing game Topgear: Downforce has been released in Japane under the far superior title of "Simple DS Series Vol. 13: Ijoukishou wo Tsuppashire ! The Arashi no Drift Rally" (I believe it translates to "Race Through Crazy! Weather Storm Drift Rally")…
Hey guys, i've a concrete Floor in my scene. i used one concrete texture as base and blend a second one with vertex alpha over it and activated the blendlayer option in ce3 itself. this works pretty fine. my question is now: can i add a dirt layer on top too? i want the floor to be more dirty with more trash and so on and…
I am ecstatic to announce I am a dad of a healthy, and big, baby boy.. My wife gave birth to our first little Polycounter on Wednesday night (Just in time for LOST!! lol) Here's the stats: Logan Christopher Born: 11/01/06 at 7:19 pm Weight: 8 lbs. 12 oz. Length: 20.1 inches Polycount: 300,000 polygons Mom and baby are…