by being able to model things, you'd already set yourself apart from the endless stream of artists running our of school each year. you wouldn't believe the amount of applications we reject, simply because people are too addicted to zbrush.
Thank you for your feedback! Sorry I've been so busy I haven't checked here in awhile. Yeah, I'm getting that attack progress updated asap. I decided I wanted to work on a run cycle and decide which one I like better, walk or run, and submit that one. Here's what I got for the run so far. Front View Run Side View Run…
I open 2 animation character ( run (0-20), attack(0-20) ) on 2 maya windows . I want copy RUN curve (graph editor) Ctrl+C , and paste into Attack curve ( frame : 20 ) = total 40 frames (run+attack) . But i dont know it dont work.
Hello Polycount! I've ventured into the four legged animations. I would like some feedback for both my walk and run. I don't know if anyone has worked with this rig before. I found it a little hard to smooth the run animation. Either way, feedback is much appreciated! :) http://vimeo.com/167209841
So a few of us entered the IndieSpeedRun challenge (make a full game in 48 hours). The ISR people have just opened the doors to a month of playing and voting..keep in mind these were all made in 48 hours, with random themes delivered to everyone at the start..should be a lot of downright wacky things in there! Check out…
Yeah, the 200 is his preferred event. And he was also running into a head wind, so he actually had to run to the line to get the record in the 200. Apparently he didn't even really run the 100 until this year.
Here is another update on some more run cycles I tried to use. Run B: Run C: Let me know if anyone has any more ideas they might think that are cool or interesting for my character.