Hi guys, I need some help. I've got this modular temple that I'm making. I have only just started putting it together in UDK and I'm stuck. when I bake my light maps things go weird. below is an example of the scene before i bake them. looks fine to me. notice the specular highlights Now after i bake light maps. the…
As you can see below, I have a problem with my mesh after baking in Substance Painter I have no idea how to fix it. I tried changing the Max Frontal/Rear Distance and baking, re-importing the High/Game Res after making changes, Re-doing the UVs just the basics..Is there anyway to fix this?
Some videos showing how they did some of the effects for emmerichs new movie, [ame] http://www.youtube.com/watch?v=-NzDXHMwUoE[/ame] and [ame]http://www.youtube.com/watch?v=S4Ijnq-A7mU[/ame]
So, I was looking at this classic thread on foliage making. And I got a few quick questions. - How do you bake a polygon grass model onto multiple cards? Or do you simply bake them onto a single card, but re-use them creatively? - If latter, it seems we are "adding baked cards until a grass look good from different angle",…
Are you baking the normals within maya? If so, that's probably it. Maya's baker is bad. You should get xNormal, which is free. You'll need to make a custom cage mesh for it and that should solve your issues. Also make sure your vertex normals are actually soft. Maya sometimes won't smooth the vertex normals for some reason…
This scene looks great! So one thing about lighting that took me a while to wrap my head around is that the color of shadows is determined by your ambient light. I'm a character artist, so my experience is limited to pretty simple lighting setups for presenting characters, so take what I'm saying with a grain of salt. When…
I have a bit of a question,I bake with painter usually with avg normals so I will smooth the low with one group and bake with the high, but I wanted to know about using a cage for this. Normally if I used a cage it would be for non avg normals where I make my hard edges seams. In painter if I select cage it grays out the…
I'm going to try and keep up with posting my work. I'm going to start with my latest prop. The concept is from Carbines Wildstar. C&C Welcome and appreciated. I need and want to get better.
Hey again, So this has been bothering me a bit as I just can't seem to get it to work, should be a simple problem really though, I've done it before in MAX. I'm using Maya 2012 atm and I want to bake out a lowpoly AO, BUT I want to include normal map information into the AO bake. Basically because I often have a lot of…
Hi. Im using the warp texture plugin to make wear and tear fast and easy on models. Dont have the time to unwrap and texture 200-300 k machines each time. So im generating a vertex map with this plugin and this plugin isnt supported by mental ray. How do i if possible bake this map as alpha image? when i bake it takes on…