While we're at it, I'm running into another problem with the shader. At work whenever I make a material into the Xoliul material, it shoots an error at line 2362. The line reads: filePath_Diffuse = (delegate.diffuseMap as string) The error makes sense. It says: -- Runtime error: Error opening bitmap: C:\Program…
also: A: - "I made this, c&c welcome" B: - "Your anatomy is off, go study it some more. here is some ref: www.link.co " A: - "Yeah. If you can't give any advice other than that then please refrain yourself from posting stuff that doesn't help me. :poly127: I made this on purpose, its a stylized body. " B: - "Even stylized…
C:\Program Files (x86)\Autodesk\3ds Max 9\maps\fx\normals.fx(26): warning X4707: texcoord inputs used directly (that is, other than sampling from textures) in shader body in ps_1_1 are always clamped from 0 to 1 C:\Program Files (x86)\Autodesk\3ds Max 9\maps\fx\normals.fx(26): error X4532: cannot map expression to pixel…
Hey! Just wanted to share the character portrait that I have been working on for the past few weeks in my spare time! Learned a lot of new stuff along the way. It was my first time really completing a character portrait, going from sculpting, texturing, hair cards and stuff like that. C and C appreciated. My Artstation…
Hello there ! I just started working on my new personal project, I chose this design from Brian Matyas : I always liked pirates and I wanted to work on a male character for a while and it will be the occasion for me to work on more complex patterns on marvelous ! Even through I'm not going for likeness, I'll take…
Sup guys, this is my first time posting a project on here:) This project was inspired by a scene from blade runner and a 3D blade runner environment I've come across on the internet. At this point I'm working on the lighting, post process stuff and texturing. I'm having a bit of trouble getting nice crisp shadows in my…
Hello everyone! Just starting this thread up to hopefully get some feedback on my anatomy sculpts and any character work that I produce from now onwards. Just a little background info about me first! I'm a student studying Games Design at Leeds Metropolitan University, I'm just entering my second year. I have been using…
MAYA CHARACTER TD Location: San Francisco, CA Job Type: On-site, full-time contract Contract Duration: Full-time, onsite contract (approx. 6 months) ~ Early June Availability is Required Responsibilities: -->Character rigging and setup -->Create and support interfaces, control mechanisms and tools for animation…
Hey guys! So I had this portfolio , both of 2D and 3D, made through the year (back in 2016) and I tried to post my best work or at least the work that shows that I've good enough skills. I would like to have some feedback on my work since all my work has been done in my own (without the help of any teacher or tutor) , so I…
Samurai Princess. Marmoset Viewer here Woop woop, finished my latest character. I built her with the idea that she'd be used in a 3rd person combat game. Her design is simple because she would be moving around quite a bit, but there's still details for when she's still. Some big inspirations were Mulan and Avatar the Last…