Hey guys, Decided to give this idea a go which I had been playing around with in my head for a while now. It uses a world position in your specified axis (x,y,z) and lerps between two shading solutions. Main issue now is that I have to define the specific shader features for area A and B inside the same CGFX file. Would be…
Hello, I am new to the forums and as a brief intro I have been working with 3ds Max 8 for the past week and I have learned many of the basics. I decided in order to learn it best I should purchase some books and there are a few I would like opinions on if anyone is familiar with them. The three I found are from B&N.com;…
I aim to model my full rifle with the free time I have between classes, but really want to nail down this high poly baking process before I dive too deep into this endeavor. To begin, I started with the simple shape of the muzzle brake. I have the high poly and the low poly meshes (A & B) and I'm trying to give the edges…
It's no secret how amazing this game looks. Since I seem to have an obsession with sculpting pillars and rocks, I feel trying my hand at creating an environment for this game would be fun. Considering the skill level of the artists who worked on this game, I have the following goals for this project; 1 ) Don't botch it…
We need a skilled concept artist to do give us sketches of various medival fantasy buildings/structures for our projects. You would see all of your work realized into 3d prints! Here's an example of what we are looking for: We have multiple projects and work will be indefinite for the right candidate for the job.…
Hi all, I am using bend modifier on flat pieces as its fast and easy for texturing and modular workflow. However I just came across this texture squashing / stretching issue on curved surfaces when pushed to extreme curves, such as sharp U turns shown in picture. Texture is flat tileable and also the surface is simple…
TACTICAL | AERIAL | COMBAT Hunting Anubis is a single/multiplayer combat flight sim focusing on near future drone warfare. Currently in a free, open Beta period. Dogfight enemies fully autonomous or remotely manned in the endless fight for the skies of the 21st century. Many features are planned and in production for…
Hi I have run into a problem that is taking me a while to figure out. I have created a complex vehicle, and need to rotate some bones on the model when I press a input button. I haven't made any animations, and I just use the mesh as a skeletal rig when I import it. I have attached a test image of what I'm trying to do. I…
I've set out to get a vector direction pointing down (-Y) from one single position bake that I could bake in Painter. My goal is to get something that looks like a custom position texture that's baked as R:0 G:-1 B:0 X:0 Y:-1 Z:0 in Designer. FYI, I'm pretty sure my math for the direction might be slightly off, but that's…
So I've been doing a bit of motion graphics and general media production stuff for a website called minds.com. We are an open source social video archive and are finally starting to go live for Alpha. We've been kind of hush hush for awhile but now I get to show some of it here. here is a promo / pilot video I edited using…