The tires are too clean. Whats the background of the object, is it an old car that just broke down or has it been sitting in the same place for a long time? The plastic almost looks new. bottoms of doors and the rim around wheel well tend to rust first
The eyes are too far back, and everything seems a bit squished because of that, I am also not sure if the eyes really point 100% forward (see month old 2d/3d post about that). p.S.: Is the head of the Doom3 guy really that small???
I do too! Someone told my old teacher from school that I made the top 15 and he said "It's unbelievable that he got in! He never worked hard in class". I'm glad to know people still believe in me. >=(
Hi. I'm a student, and I'm currently taking a class in environment art using UT3. I'm actually not planning on going into environment art, but my great-grandddaddy didn't lose a leg fighting the Kaiser with his bare hands so I could slack off and make half-assed art just because it's "not my thing." As such, I'd deeply…
I have very old card (radeon hd 6700), and always have visible seams on my normals(baking in Marmoset). Can i get rid of this problem if i use newer card? Can mesh format affect seams too? Is it preferabale to use OBJ's or FBX?
Dug up some of my old Drawabox work. Definitely got way too distracted by details I think. When I make it to the later lessons I will put more effort into construction and hopefully will improve on what I did last time.
Here's a little critter I've been working on; taken from some old drawings I used to do as a kid. Just a quick 90 minute lunch crunch at the moment, but I'll toss him into a render soon too. Hope you guys like it.
With 2011 there was a bug or error at every turn and i could reproduce them if needed too! 2012 i have no problems it rarely...Crashes and some windows are still slow loading up Im using a 2-3 year old Dual core Vaio
@minorthreat Looks good, but I think you went too fantasy on this. And what's up with that blueish AO? redoing my brick texture. And this is what I got so far.. it's so slow. There are some old textures I'll be replacing very soon :poly121:
This is what I have for my scene so far before i start baking my normals onto my low polys. =] I also decided to remove the Old light pillars I had before because it started to get too busy.