Looking for someone with experience in generative character creation. Ideally the technical side. Potentially in Houdini or Maya. contact: davidcroftsharland(at)gmail.com
This is on Blender 3.6 using Auto Rig Pro. I have tried changing rest poses, adding new bones for the IK to target, adding constraints on the IK bone, retargeting on a Mixamo rig and trying to target the IK onto that, and none of it has worked.
Voxel Proxy - provides a simple and fast way to generate volume proxy meshes. Originally intended as a rigging tool to generate a proxy mesh for skinning purpose to represent a complex geometry as one solid shape. You can download and find all instructions (and preview) on Github repository. For now, its only a test…
I am playing around with Maya (used to only Max) and I can't figure out how you can manually weigh a vertex to 1 or more bones and input a weight percentage/value per bone. I can only find a weight painting option Is this possible in Maya?
Cute concepts, I also watched the videos and physics stuff is always fun :D I know the visuals need a shit ton of polish but big props to ya for actually making a zelda type action rpg; I always hear alot of talk from everyone about how "nintendo's killed the genre and if they made a zelda type rpg, they'd blah blah blah…
if you like giant robots and turn based strategy i recommend Front Mission 4, its like 12.99 used at gamestop, MGS3 Snake eater is good also and so is Ace Combat 5, I recently did a very similar thing, i actually traded in my xbox for a ps2 so i could play all the games i missed and actually play a console RPG that wasnt…
Since 2021 I started doing #3dmodels #medieval #props for an #ARGame #FaesAr on 9/17 is going to launch the Kickstarter check it out kickstarter.com/projects/faesar https://www.faes.ar/ #3d #3dart #gameart #maya #zbrush #substancepainter #marmoset #unity #lowpoly #videogame #games #rpg #freelancer #roleplaying #games…