Hi, I would like to know if zbrush have the same brush preference as photoshops brush "Transfer" setting? And what more brushes/settings do you use when you create that hand painted feeling inside zbrush? Thanks for any feedback!
Hello guys, I want to show you our final student project, an animated Music Video for The Glitch Mob ft. swan - Between Two Points the band: www.theglitchmob.com the singer: www.soundofswan.com the animators : www.motiphe.org Hope you enjoy it: http://vimeo.com/20207242
So since my job has molded into more of a design position It's been a good year or so since I've opened up a copy of photoshop. I was never that great at digital painting so I've decided to start practicing again and see if I can't do something non assy My main focus here has been texture, I obviously haven't gotten to…
Hello Polycount, I am currently working on creating a hand painted night elf from WoW and I'd like as much feedback as possible to help me get the best result! This is the current WIP feel free to share your comments. Diffuse only Images
Greetings everyone ^^ I wanted to share some new assets I've just finished for my characters and creatures. I've put them also on Gumroad and Artstation Marketplace, just in case you need some organic and hard surface stuff to make work faster. I hope they can be useful! Thank you ^^ https://gumroad.com/l/DutrA…
Helllllo, I'm wondering how can I use a feature known as "bumpmap painting" or "bumpmap projecting" or whatever in Sculptris. This feature can be seen here: https://www.youtube.com/watch?v=uFzgy5mrvh4 Is there anyone that knows how to enable that step after step? If yes, please reply me with the solution. Thank you! EDIT:…
cholden - I just start off erasing with a broadish soft brush, then get thinner as I paint more detail. you can use the prssure for size and opacity , but I do vary this. It depends a lot on what style of hair you are doing. Perhaps I will write a mini tutorial, because I have a really simple quick method for painting…
Hi guys I am working on a real-time character and I am kinda struggling with the hand painted/cartoony texture look. Here are some concepts I made for this guy: I am also quite new to +15k polys modeling, is this topology acceptable? or does it need major changes? any tips/help would be greatly appreciated! feedback will…
Hi everyone, I am making a room with wall pieces that are copy's of the same static mesh. When I vertex (try to) paint every one also receives it like they are not copy's but more like instances. Does anyone know how I could prevent this from happening so I can make different details on different parts of the room? Thanks Z
I'm taking a Maya class this quarter for reference after having only ever using Max. The project I'm working on is an abandoned missile silo and I'm wanting to set up a series of panels on the interior wall, so going in a circle. So far I built a template by dividing up a cylinder and deleting unwanted polys leaving me…