The THIRD FLOOR, Inc. is looking
for a Previs Editor for the Los Angeles office. THE THIRD FLOOR, Inc. is the world's pre-eminent,
Emmy Award visualization company with offices in Los Angeles and London as well
as on location with productions around the world. For the past 12 years, the
studio has helped clients visualize…
Hi, Forgive me if this is a noob question, but I AM a noob to Max materials, and wasn't able to google this. Also I hope this is the right site to ask at. (It's ultimately for a game, but it's a technique more for concept/pitch art...) I am rendering elements of a scene that I intend to bring into Photoshop. I would then…
Hey Polycounters, I am new to the community so this is officially my first post. I am currently working on a next gen model for my demo reel/portfolio. I have never really done a normal mapped full scale piece before from high poly to low poly. So, yep you got it I am having some issues with baking my normal maps. First…
Hi guys, I've just applied to a few companies (one of the many) with my current portfolio pieces and I wanted to get an insight of what people like and dislike about my portfolio, I'm open to critiques (go easy :) )) and I'm not sure what expectations I should expect other than being turned down multiple times (Que sera…
I know there's not many XSI users around here, but for anyone who has been wanting to move up to XSI essentials from a lower version but isn't willing to part with 3k, I'm selling my license for half that. The box, manuals and install disks are for version 4, but the license is fully updated to 5.1 and an extra disk will…
Been awhile since posted, I think I learned a lot more about brushes and baking maps while doing this project. Put myself in constraint for time and ofcourse still rushed it and finished earlier than should. (A lot more things that I want to create and try). Mistakes have been done but a lot has been learnt along the way.…
there are two things getting mixed up. 'spline modeling', and general curves. spline modeling and to a lesser extent nurbs are less flexible then subdivison schemes which is why subdivision has replaces them in most areas. the fact that they use first degree lines with arbitrary topology (polygons) as input makes them even…
Nice to try a bit of editing at vertex level. Between the two halves, one can see the seam that makes the red surface appear sharp. If you want to get rid of that and smooth the final result : - select your two halves. In the ribbon modifier, tap "make unique" : no more instance. - in the ribbon modifier, tap "combine" :…
Hello, i Wanted to share my crack brush, since i recieved a lot of mails asking me how i make cracks. So i did also a video, that explains how i made it and how you can make you're own custom brushes, my accent is crap but i sux in making videos :D . Btw this technique is just a fun trick i tryed, there is probably lot of…
To the OP : the reason why big studios require modelers to be able to use Max or Maya has pretty much nothing to do with these programs being superior or inferior to others - it's just because that's what these teams developed a workflow around. And one of the reasons why these studios pick these programs in the first…