Today I want to share with you tips on using Udim, texture sets, texel density, padding, mipmapping and other techniques in various situations and when errors occur.This material was created by the author himself, but it also includes information obtained from other sources. Editor and creator of the idea: Daniil Lyapin…
I try to get people to always bake out an AO map for the high rez. Why? You do it once and it's always available for later, with colour transfer. You spend your time making one high quality bake and get the errors out of the way. You spend your time on the transfer, and just deal with transfer problems, rather than…
Hey everyone, This character that I'm working on has a karate belt. I'm a bit stuck as to how to actually recreate that because it has a knot. Attached is an image of the character and my actual wip. I'm doing this in zbrush and just realized that I posted the wrong reference of the character. My apologizes. Any and all…
Hi guys, I have a question regarding baking an AO map of a corridor (closed, indoor scene) in Max. here is the scene that I'm trying to bake an AO map using Max's MR AO baking process.. Note that I have 3 omni lights in the scene. And here is the result.. It's pretty much like what I expected to happen, all black, and it…
Hi guys, I need some help. I've got this modular temple that I'm making. I have only just started putting it together in UDK and I'm stuck. when I bake my light maps things go weird. below is an example of the scene before i bake them. looks fine to me. notice the specular highlights Now after i bake light maps. the…