Hi guys, I have a question regarding baking an AO map of a corridor (closed, indoor scene) in Max. here is the scene that I'm trying to bake an AO map using Max's MR AO baking process..
Note that I have 3 omni lights in the scene.
And here is the result..
It's pretty much like what I expected to happen, all black, and it really did like that
. So what is the correct way to do this?..if I explode the mash first, I think it'll gonna be the inverse of this, all white. Without AO Map it's gonna be hard to get start making diffuse texture.
I never done any indoor scene before, so any help will be much appreciated!
_Revel
Replies
Only god knows how much I love Polycount! haha..back to work!
_Revel
Alternatively you can apply a white material to your scene objects, add lights and bake a diffuse texture with lights and shadows turned on in RTT.
Or would this only work within the realms of MentalRay ?