Dear Polycount Team, I am working on an old Detective Office scene, which I want to share with you. Currently I am using Marmoset for some basic testing and will move to UE4 next. Any Comments and suggestions are welcome. Thanks in advance! Best, Sebastian
Game Ready model of a Mediterranean Old House by www.vankata.info A game ready model produced in 3ds MAX 2012, containing 51 high resolution, custom textures created using Photoshop and After Effects. Here are the stats of the model: Polys: 2446 Tris: 4871 Verts: 3951 Closeup Renders The preview visualizations were created…
I started working on an old dirty motorcycle. Its a crossover between 1950's harleys, triumphs, nortons etc! I pick elements from references I could gather. I will go with a highpoly version, then bake on a videogame rez. I can predict an epic UV clusterfuck coming :D Up until now i'm about done with the frame, So I'll…
Hey guys, I've recently been working on sculpting an old man in zbrush. This is my first time sculpting human anatomy and trying to keep decent form and basing it around my reference on top of trying to show age and body fat has been a challenge, a fun one nonetheless. Decided it's time I put it up on polycount:). Any…
This will be an Old Abandoned Gas Station. with a Diffuse, Spec and Normal map + AO. The texture size is a 1k The pumps already dissapeared. This Station can only have 400 ~ 500 polys. so I tried to give it as much detail as possible. (Normal map will do the rest).:) Critique welcome:)
Here is a bunch of renders of stuff I made for Wolfenstein: The Old Blood. Have a few more things to render out, but they are such a pain so I dont know if I will, hah (like a pair of giant doors...) Everything built and rendered in Modo. Didnt build the underlying base for the soldiers, thats the standard grunts, only…
I just remade a map from a 22-year-old game (Unreal Tournament by Epic Games). It just a personal project for my portfolio which I hope to find a job as a 3D environment artist. I made everything from scratch completely only using screenshots or textures from the Unreal Tournament Editor as references. Is this okay? I just…
Here is an old street stone floor material created with Substance Designer and rendered with Unity HDRP (High Definition Render Pipeline). On this material you can adjust the damage of the floor, add water and snow.