I've been getting back into texture work and am always interested in reading ANYTHING about HALO art. Even this old stuff! :) I noticed one of the screenshots, https://s3-us-west-2.amazonaws.com/polycount/halo4/m80a.jpg REALLY reminded me of DOOM 3 and I checked and sure enough Kenneth Scott was a senior art director on…
Hey Polycount! I've been picking away at my portfolio for a while now between projects and an opportunity for a Junior Enviro Artist position has come up that I really want to apply for - and I've been told that I need to apply by Friday. That being said, my portfolio is far from ready. I'm frantically trying to get…
Thanks Eric . I actually meant local files and backups searching , not internet resources. Those texture libraries are nice indeed but never provide you with something exactly what you want and usually limited to small 2x2m patches that gives very distinctive look to game environments lacking mid-frequency details across…
Hey everyone. I just finished a small stylized scene in UE5. It was a fun project to assemble using my own assets and materials. A great way to practice environment creation and refine my workflow. Let me know what you think. https://www.artstation.com/artwork/0l56yK?notification_id=6988907178
Killer work, man. That environment piece looks amazing! I’ve been looking for a 3D artist with your skill set for an upcoming project—I’d love to work with you. Sent you a connection request on ArtStation!
Hello everyone! I would like to announce that we’ve finally completed our final year project film! I haven’t updated this thread in a while since we were fully focused on production and polishing for submission, but I wanted to share the final result along with some behind-the-scenes progress. Huge thanks to everyone…
i actually disagre, but again i havent seen the game in motion, so my opinion is biased, the thing is that to me uncharted 2 has waaay busy environments , i have headaches just looking at the screenshots, also it seems very familiar with mgs4 enviros hence i might not be as surprised haha. I personally think left 4 dead 1…
About Me I’m a 3D Environment and Prop Artist with extensive experience in modeling and texturing, specializing in creating high-quality, game-ready assets. My work focuses on delivering detailed and optimized environments and props that enhance the visual experience in games. Key Skills * 3D Modeling & Texturing:…
hey! new here. i've been working on a 3dge project for a few years now, and i'm trying to learn how to make efficient lowpoly realistic environments. here's a look: (render, i had to temporarily remove the mixed textures from my blender file exporter, and reveling in ray traced ambient occlusion, i'll be hand painting that…