So I've been baking a normal map in 3dsmax and it's not looking too bad except for some extreme artifacting issues. Global Supersampling for maps is on and it's saving the file as a .png so I'm not too sure what I'm doing wrong. Here's an image of my baked map
Can you set the new Nitrous Selection Preview Highlights (3dsmax 2016) in Maxscript? Preferences Settings -> Viewports -> Selection/Preview Highlights (Checkboxes) I can't find the interface to these settings.
So when using zbrush/mudbox/any 3d painting app, my .obj files become massive and take max forever to import them. I was wondering if there was a better .obj importer for max? I tried XSI 5 and it can import the same .obj files much quicker than max because they updated their importer so i'm a little jealous and was…
Hey. Whenever I bake out a lightmap in Render to Texture in 3dsMax 2009 using the Advanced Lighting setup i get pixel-sized tiny red dots spread out randomly in the finished baking. The models lowpoly shell and projection cage is finetuned and these spots seem completely random out-of-control like? Any know about this?
<engage sales talk> ShaderFX, worlds most integrated and artist friendly real-time shader tool, is now available for 3dsMax 2010 (32 and 64 bit). Why bother with external shader tools that require cumbersome exporting/importing and only offer non-interactive feedback, when there is a fully integrated editor available!…
Original model. https://sketchfab.com/3d-models/lowe-von-asparn-57a57a99ce1f4e45adee5ae37a91f51b?fbclid=IwAR2Fd28CRV6_LmMzQVHKqxqjN5BSdn2sDDTTZ60FmuSnPka3SbO2M_kPJds https://www.youtube.com/watch?v=HEXQOgeaBnE&feature=youtu.be&fbclid=IwAR2cmHZfdInoE5ZAzZRJArc8_Q7q-CdXT3VUKTrQbKm9kJOmbkPwjhRoCtc…
When using Maxscript 'Undo On( ... )' 3DSMAX does not see the whole block as one big undo. When for example I use loops within the 'Undo on' block and change object properties these changes are seen as separate Undo entries. When I use Undo, a lot of these changes are stored separately, and I have to undo many times to…
Hello everybody, I've recently added some extra tools and scripts to my personal toolbar i use in 3dsmax and it's starting to get a little unorganized now. I would like to re-order the buttons so it's more logical to work with. There doesn't seem to be an option to customize toolbars as far as i know, the only thing i can…
So, yeah... What? Can anybody point out what I've done to anger the 3dsMax gods? Why is render to texture greyed out? I was hoping to bake these while I go grab some lunch, but no... This is only maybe the 3rd time I've ever hit a problem I just can't solve with google. :p Polycount, attack!