No More Room in Hell - Source Engine (Orange Box) - Multiplayer - Survival Synopsis No More Room in Hell draws inspiration from George A. Romero's films as the title implies as well as the likes of 28 Days Layer, and the Dawn of the Dead remake from 2004. It draws stylistic inspiration from films such as Cloverfield and…
Hello, for those of you who have tried selling your 2D or 3D work online, which sites have worked well for you and that you would recommend? I'm familiar with the Unity Asset Store already and may try putting a few models up there and see what happens. I've recently heard of Gumroad and Sellfy as well. Can a 3D Artist make…
It's a fun theme but I'm concerned with some of the execution. I can't tell if the gun went to hell, was melted and some wart-like hell artifacts started growing on it? Looking at semaj's reference, it looks like the hell pieces are growing on certain parts of the gun that really seem to follow the shapes. It's reads…
Well, I don’t see a problem with anyone who is posting their art. And there’s essentially no hard distinction between 3D Showcase and Digital Sketchbooks. It’s up to the poster to choose which they’d prefer.
Hey there polycounters! With me having 0 post yet, I guess posting this without coming off as some kind of lame spammer can be quite a challenge, but bear with me. I bring you news from a starting company named Morepolygons, how much more influence from Polycount can you possibly get? :poly142: For the last few months I've…
Calling this one done!! Check it out https://www.artstation.com/artwork/kNA2z2 Thank you to everyone who has commented and encouraged me, you guys are the best
Role Overview We are looking for a talented U.S.-based game artist to help create visual assets for an independent strategy game project. This is a fully remote contract role for an artist who is comfortable working in a fast-moving startup-style environment and can produce polished, game-ready assets. The project uses a…
Hello, based on another post I made about the topic it was suggested to post about some rocks I created for the latest game I worked on. The game follows a semi stylised art direction which took a lot of trial and error to reach the result we have today. Here is a quick breakdown of the process I put in place. 1. Sculpting…
Trailer Released! Trailer day is a wonderful day in a mods life when it gets to prance around and express itself. Today Chells Legend comes before you as a small and humble mod with high hopes. In this trailer I present to you Part 1 of Chells Legend, Im not quite sure how many parts there will be but whatever it takes…
Hello, I'm in the middle of an art test where I've been asked to create an environment diorama. In the Maya scene there are hundreds of hand placed props, a lot of which contain alpha. Now I know how to turn Cull Back Faces on/off but as far as I can tell there's no way to group select and turn Cull Back Face to OFF for a…