alright guys...I come again for your wizzzzdom. I heard a rumor that lightmaps just 'happen' in unreal without much input from the artist. In my opinion 'said' lightmaps look pretty darn good in Unreal. So i have a few questions for those of you who use this tech. * What, if any, parameters does a contebnt creator have…
CREATING PROCEDURAL JAPANESE CASTLE In this tutorial you will learn how to create a procedural Japanese castle generation tool in Houdini 18. How to automatically generate interior and exterior using point instance. The method allows to add portions that can interact with the player (e.g., opening the doors) Provides the…
Hi all, This is a test we did to port the Einstein asset to Unreal Engine. The purpose of this test was to understand and learn Unreal Engine and workflow integration. Unreal Engine is an amazing tool and kudos to Epic for giving this to the community. Sculpted in Zbrush with texturing done in Zbrush and Substance Painter.…
i had a quick question about the texturing in Unreal editor 2004. When you texture in 3DS Max with a regular diffuse texture and add a normal map to it, then export to unreal. Does unreal bake the normal map to the diffuse or does it completely ignore the normal map and just exports the diffuse? thanks for your help
Hey all, http://fabricengine.com/fabric-for-unreal/ Is anyone using the beta version of 'Fabric for Unreal' for the exporting of Rhino models directly to Unreal? - I'm having some issue with it and the support is pretty slow so would be good to see if anyone's been playing with it. If anyone's interested in it or has…
I seem to be having an issue with a set of textures in Unreal. In Unreal Engine, the texture comes in looking really odd and deformed, while inside of Maya and Substance Painter, it looks the way it should. Would anyone happen to know the reason behind this or a potential fix? Any help is greatly appreciated. Thank you!…
Pay attention that I could solve it I run on unreal 4.24 1) Install the Bridge normally, open it as admin (I did it this way but maybe that part is not necessary) 2) In the Bridge program, look for any texture and put the "unreal engine" box to press the download button. 3) With this step the third tab of "export" will…
Welcome everyone to the 102nd Bi-Monthly Environment Art Challenge for the months of May and June! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide meaningful feedback along the…
Unreal Programmer Description: Double Fine has an opening for an ambitious and
enthusiastic full time Unreal Engine programmer for its San Francisco
development studio. Candidates must have a passion for designing, implementing,
and maintaining core game systems. Applicants should be enthusiastic about the
opportunity to…
Unreal supports specular as some kind of legacy thing right? But sometimes it's useful. But materials in Substance are either spec/gloss or metal/roughness. Is there a way to preview a material in Substance to mimic what the extra specular tweaks in Unreal can do? Or is that pointless and I should just forget about…