i had a quick question about the texturing in Unreal editor 2004. When you texture in 3DS Max with a regular diffuse texture and add a normal map to it, then export to unreal. Does unreal bake the normal map to the diffuse or does it completely ignore the normal map and just exports the diffuse?
thanks for your help
Replies
Other maps like specular and diffuse is possible but specular requires a specific shader for it to work fine.