Pretty nice tips. Dave thanks for taking the time to post these. I thought I had a fast set up for Max, but I over looked a lot of stuff you mentioned. Mop that was a pretty good tip, for the convert selection stuff.
Let us say that, theoretically, I was doing an art test for a company. Would it be a good idea to get some tips based on what I've done so far? Based on responses, I may post what I need critique on.
Hi guys, So i'm working on a generated world which needs to have a stylized japanese/oriental vibe to it. I'm not happy with the way my scene looks as it is a bit hard to read. Tree areas look like a green blur sometimes and I would love some help and/or tips. I have changed colors hundreds of times trying out different…
So, I've already sculpted a few stylized characters and I want to move on to realistic and Likeness Sculpting. I've been watching Game of Thrones recently and I've figured out I wanted to sculpt Arya Stark. I've already watched Frank Tzeng's tutorials and a few youtube tips and tricks but I'm finding it very difficult to…
Hey guys We used to have a thread on a previous iteration of Polycount where people shared little hidden or hard to find tricks for working with Photoshop. I learned so much from that back then, I thought I'd resurrect it. To share the old information again, but also to see if anything new shows up! Some tips that were…
Hey Polycount, I've spent a good chunk of time building a handful of assets for an enviroment. But the issue I'm running into is trying to compile them all in engine and make it look good. While I've found some stuff regarding set dressing, most of it is for a creating a small scene compared to an environment. If anyone…
looking for tips and exercises for building a visual library as an environment concept artist?. Also when doing studies should you try for 1 for 1 or close as possible without copying?. And does it matter when your photo bashing the final piece anyway? Thank you REPLY
greentooth.ai: It's 100% certified bullcrap—here are some fun facts on why it's so bad to wow you! 🎨 It's just bad; your art has always been bad, and you should feel bad! 🎨 There are more than 4,500 AAA-tier artists, but you're not among them! 🎨 Art is a beautiful expression of emotion and talent, rolled up in a neat…
I am modelling things in blender and trying to bake normals to a low poly mesh. I struggled originally modelling because I had tris/ ngons in my low poly that made modifiers not work and I had other problems. So... Now I do this. Start high poly model. Work all in quads using long ass edge loops to maintain quads. Add a…
Hi everyone, This is my first time posting here, I've always looked around and been amazed by the work being posted on here! I'm not a professional 3D artist, but I enjoy world building and creating assets in my spare time. I was wondering if anyone would have the time to give me some critic / feedback on two assets I've…